So I learned some Stuff finally. One of the important things to learn for me, because I am insanely horrible when it comes to looking up Stuff, is, that there is a sort of convention for example Code in Rust. And OvermindDL1 ofcourse took ages to tell me where he got the examples from he gave to me last year (because i never asked where they came from), but finally I found out where they are:
Meaning I can finally mess around with Rust/Amethyst Code more effectively to get used to it!
I am definitely going to work more calmly on this, since it is gonna be a for fun project combined with my OCD like standards. So dont expect me to rush it to some random Release Date, own Guesstimation or something along those Lines.
Also, I’m learning Stuff ofcourse, this is a whole new Engine in a Language I dont fully understand yet with a Project that is made from scratch. Learning is fun, so this is great. ^^
On other Notes, I decided to try myself at making a vanilla Factorio Death World by making Pollution Diffuse insanely far so as many Nests as possible try to attack me. This had some interesting Side Effects. Turns out they dont pathfind very well towards the Pollution Sources and just attack the closest of my things they find instead, which ofcourse is my Defense Walls. They rather obliterate those than getting closer to the Center of it all, since the Pollution has the same value no matter where. I’d be dead without Flamethrower Turrets and copious amounts of Cliffs btw. XD
And this concludes this Random update about Greg, and as always, have fun. ^^