Gregorius
(Gregorius Techneticies)
May 12, 2019, 1:58pm
89
1 Like
system
(system)
May 16, 2019, 7:23pm
90
Another GregTech Update has been released!
Cue the fully automatic Changelog:
6.10.17:
[FIXED] Item Filter Covers on Item Pipes did not work in inverted Mode.
[FIXED] Item Pipes and Wires with Covers shredder properly now.
[FIXED] Multiblock Sided IN/OUT Information Tooltips by simply removing them and adding that Info to the Multiblocks Construction Tooltip.
[ADDED] Potion Effects to Swampwater, Oil and Natural Gas when you dont wear an appropriate Hazmat Suit.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
May 17, 2019, 9:16am
91
https://www.patreon.com/posts/26924992
I worked more on the Script than GT6, but the Script is finished, so back to GT6 work.
2 Likes
system
(system)
May 23, 2019, 2:31pm
92
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Crusher and Shredder now deal damage to people walking ontop of them. Also that weird X Block in the Middle is the new old Error Block. It only shows up whenever a Block had some sort of Code Error. Previously the Block just turned invisible in this case, which in on itself was a Bug too. Also not seen on this Picture, 5x5x5 Tanks.
6.10.18:
[IMPROVED] All Fluid Tanks in GT6 are now using Long instead of Integer. Everything should still work properly. I seriously hope it does! (I had to scan through a ton of code to make sure of it)
[FIXED] Rendering of Errored Blocks to no longer be invisible.
[FIXED] Sodium Persulfate Washing and Mercury Washing of certain Ores.
[FIXED] Fluid Pipes were treating non-matching Filters on adjacent Pipes like a valid target, but got stuck because they couldn’t actually transfer the Fluid.
[CHANGED] Railcraft Recipe Lists have their Outputs Unificated now.
[CHANGED] Magnifying Glass now shows the Wrenching Overlay when held.
[ADDED] Press Recipes to make the other 3 types of Rails that Railcraft has.
[ADDED] Laser Engraver Recipe for turning Firestone Gems into Cut Firestone, so you dont need 4 Diamond Pickaxes to do that once you reach high Power Lasers and have a cyan Lens.
[ADDED] Welder Recipes for the Multiblock Wall Parts. The Simple ones can still be made with Wrench and Hammer, but the Dense ones require a Welder now.
[ADDED] The Crusher and Shredder Multiblocks now deal damage to people ontop of them while active.
[ADDED] 5x5x5 Metal Fluid Tanks. Work pretty much like the 3x3x3 ones.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
May 23, 2019, 2:42pm
93
https://www.patreon.com/posts/27072821
Update Post almost instantaneously after the actual Update. Don’t get used to it, I tend to wait a day usually. XD
2 Likes
system
(system)
May 30, 2019, 4:16pm
94
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Oil Springs now have Fountains jumping out of them like Geysers. Note that this specific one isn’t Worldgen, I just placed a hyperspeed Fluid Spring at Bedrock and made a 1x1 Shaft all the way up to the Surface.
6.10.19:
[WARNING] IC2 Hazmat Suits wont protect against Heat, Frost or Bumblebees anymore. I now have my own Suits that are better "suit"ed.
[FIXED] GT6 Fluid Rendering Height, I also fixed it for a lot of Default Forge Fluids aswell, because the Default Rendering ID of them was easy to change.
[CHANGED] Al2O3 (Alumina) in Fluid form has now 504 Liters per Unit instead of 144 Liters. This is to make it divisible by 7.
[CHANGED] GT6 Fluid Springs for Oil and Natural Gas will now place more compressed 2000L Fluids per Block. In case of Oil the Fluid will turn into a short Fountain.
[CHANGED] Oil and Natural Gas Fluid Blocks are now more flammable, when coming in contact with Lava or Fire Blocks. (but still not explosive in any way, also still wont do this for Torches, that would be too cruel)
[ADDED] Redstone Conductor Covers, one of them takes Redstone in from the outside, the other emits whatever that Cover receives outwards. This should fix the Issue of not being able to Redstone Control Multiblocks by just adding those Covers to the Multiblock Walls to transmit Redstone through them.
[ADDED] Hazard Suits that protect you from specific Hazards. The Heat Hazmat doesn’t do Lava and Fire yet. The Recipes for the Bumblesuit and the Frost Protection Suit are not finished yet, though the Bumblesuit does have a Rubber Foil based Recipe until I do some woven cloth stuff.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
system
(system)
May 30, 2019, 5:33pm
95
Another GregTech Update has been released!
Cue the fully automatic Changelog:
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 1, 2019, 10:40am
96
1 Like
system
(system)
June 7, 2019, 8:39pm
97
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The new Universal Plant Pot. With 0% IC2 Crop Stick Support because they check explicitely for vanilla Farmland apparently.
6.10.21:
[IMPROVED] Ran all PNG Files through a PNG Optimizer to reduce Filesize (optipng). This reduced the total size of the GT6 Jar from 17.8 MiB to 15.7 MiB. There might be some broken Textures where Minecraft somehow does not recognize Transparency. Please report any findings of this sort.
[FIXED] Fixed unavailability of HOP Graphite due to Coal Coke Dust not being Unificated.
[FIXED] Maricultures Natural Gas Bottles were not obtainable through GT6 Natural Gas.
[ADDED] Config for adding a minimum distance to 0,0 for the old type Worldgen Large Ores.
[ADDED] Universal Plant Pot. Basically a way to place any Type of Crop (except IC2 Crops because they are fucked up) ontop of a single decorative yet slightly difficult to craft Block.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 9, 2019, 7:56pm
98
https://www.patreon.com/posts/27509000
Reminder for everyone that I fixed all the broken Textures in next weeks Release. ^^
2 Likes
system
(system)
June 14, 2019, 5:04pm
99
Another GregTech Update has been released!
Cue the fully automatic Changelog:
You need to construct more Pylons!, a new natural way to get Prismarine. Previous Screenshots: Item Retriever Covers. Take Items from Inventories attached to the Pipe Network and put them into the Inventory in front of them. Also added 4 Shades of special Grass Blocks.
6.10.22:
[FIXED] Bushes were not working in Plant Pots.
[FIXED] Very few PNG Files were somehow “grayscale” instead of “grayscale+alpha” resulting in java somehow messing up Transparency, even though all Image Editors could still see the transparency.
[FIXED] Even fewer PNG Files were somehow much brighter than they were supposed to be, such as Gray colored Black Sand.
[CHANGED] Circuits now have Roman Numerals on the top left of their Texture making Tiers easier to see at a quick glance.
[CHANGED] Several Purified Ore Acid Bathing Recipes now output slightly more Stuff. Platinum Group Sludge got buffed too after I found out it gives 12 times less Sludge than other Methods of getting Iridium from the same Ore…
[ADDED] Prismarine Pylons to Deep Ocean Biomes in order to make Prismarine available.
[ADDED]
4 Shades of Grass (they are all a Shade of Green).
The Grass doesn’t spread, get eaten, need Light, spawn Mobs nor change its color because Biome.
It is crafted with 8 pieces of regular Grass (use a Spade for Silk Touching it) and a Dye (Green, Lime, Black or Light Gray). Also possible in the Bathing Pot to save on Dyes.
[ADDED]
Item Retriever Cover.
Similar to the Item Filter Cover it can only Filter for 1 Item (or Filter for all but 1 Item).
Though you can just not Filter at all and make it take all Items stack by stack.
It can only be placed on Item Pipes, and will pull Items from Inventories connected to the Pipe Network.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
June 14, 2019, 11:06pm
100
https://www.patreon.com/posts/27637436
Update Post as always and always and always
1 Like
I’ve been testing GTCE and GT6 recently after a long hiatus (im not sure if you remember old emp had III from the IC2 forums. Although i will admit GTCE is a joke i will admit that there is one thing i like that it does better im not sure how they do it but it seems they made their system able to use more than 4 ore viens per vein type, and then i experimented with customoregen and it does that but it creates a different problem (small veins for GT ores) Is it possible to get the best of both worlds aka through either a worldgen option (more slots) or perhaps a bit of help on the custom ore gen to make it more sane that you would advise. Ive been here since the fusion reactors of GT4 always suggesting? Anyways im also confused on how to customize the dimensions of ores/custom ores which seemed far easier in the old days
Edit:
This is essentially a channel mostly for config files whether of Gregtech worldgen or of the customoregen one im a bit desperately trying to figure out the later and gregtech’s config is starting to freak me out as i have lost track of dimension customization among other things that i used to know about well from previous versions
Edit to make it easier to reply to:
I’ve been testing GTCE and GT6 recently after a long hiatus (im not sure if you remember old emp had III from the IC2 forums. Al…
2 Likes
system
(system)
June 21, 2019, 1:52pm
102
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Added Duct Tape back! Decided to give it the same purpose that Tape has in the Drawers Mod. Ofcourse with Tiers to balance the larger Mass Storages.
6.10.23:
[IMPROVED] The Loading Step for Prefix Listeners is now much faster as I just casually kill off all MC Furnace Recipes that could potentially be wrong (dust to ingot, ore to ingot, ore to gem, etc) and then simply add the proper ones back later, so I do not have to check each and every Recipe individually.
[FIXED] Adamantium, Vibranium, Gravitonium and McGuffium were not UUM fabricateable. (if you ever happen to find samples of them ofcourse)
[CHANGED] Vitriol Electrolyzation Recipe. Now requires Selector Tag 1 instead of 0 and also needs Water, but it will output Sulfuric Acid directly.
[CHANGED] Mn + H2O to MnO2 Recipe now outputs Hydrogen.
[ADDED] The Lightning Processor can now produce H2O2, K2SO4 and Na2SO4.
[ADDED]
Duct Tape!
For the purpose of making Mass Storages carryable.
Note that depending on the amount of stored Items more durability is used in order to make the Mass Storage moveable.
There is multiple Tiers of Tape, the basic one having a Limit of 10000, Duct Tape having 100000 and “BrainTech Aerospace Advanced Reinforced Duct Tape FAL-84” having a Limit of 10 Million.
The Tapes act like Tools, similar to Sprays, so I might add a functionality for using Tape on other things.
You have to manually remove the Tape from a placed Mass Storage or Item Barrel again to use them. For this you can use Scissors or Knives.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 22, 2019, 9:53am
103
1 Like
system
(system)
June 28, 2019, 1:14pm
104
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Added Heat Exchanger, turn Lava or IC2s Hot Coolant into Power!
6.10.24:
[FIXED] The Fluid Rendering Height Fix from 6.10.19 was slightly broken for other Mods. Now it works again.
[FIXED] Some Furnace Recipes being missing due to me accidentially removing most of my own Furnace Recipes in the previous Versions change. XD
[CHANGED] Smelting any Material based thing other than Dusts and Scraps in a Furnace will give EXP depending on the Tool Quality of the Material + 1.
[CHANGED] IC2-Exp “Pahoehoe Lava” will now give slightly more outputs when centrifuged, but also uses more Power.
[ADDED] The Generifier can now turn IC2 Steam and IC2 Superheated Steam into regular Steam. It will go by the Power Value instead of the Water Amount, so no Power is lost, but it might lead to an infinite Water Recipe Loop or at least a “Turn Power into Water” Loop.
[ADDED]
Heat Exchangers
Turns Lava into “Pahoehoe Lava” and generates 80 HU/L or 80000 HU/Block from it. Same goes for IC2 Hot Coolant to Coolant (20HU/L).
Be aware that IC2 Hot Coolant cannot be stored in GT6 Tanks, as it is a power conducting Fluid just like Steam!
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 28, 2019, 2:16pm
105
https://www.patreon.com/posts/27968422
And another Patreon Post, this time with rambling about all that Paperwork I found in the Basement Office with my Mom.
3 Likes
system
(system)
July 5, 2019, 2:33pm
106
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Funky Locomotion Frame Motors can now be powered by GT6 Electricity. Also Implosion Compressor to make your Industrial Diamonds!
6.10.25:
[NOTE] Soul Forest is not going to get Compat, it’s just too bad of a Mod… Putting Titanium Gems on Sticks to make Titanium Rods just overdid it for me, along with giving each item its own ID and not registering literally anything to the OreDict, not that I would want it considering all the exploits that would cause…
[COMPAT] Funky Locomotion should now accept GT6 Electricity just like it does RF. Don’t be scared about wasting Power, those Motors just have a huge Storage of 64000 EU (= 256000 RF).
[COMPAT] Abyssalcraft Material Data has been added. And some similar standard Greg Compat Stuff such as using Spades on its Grass Types.
[FIXED] Fluid Densities did not match up with the Material Densities, but now they do.
[FIXED] Electrolyzation of Eudialite is now possible.
[ADDED]
Implosion Compressor
It works almost just like in ye olden Days. You insert Gem Dust, a Selector Tag and your Explosive of choice and BOOM it makes the Gem or Gem Plate you wanted.
There will ofcourse be Noise complaints as this thing definitely does an Explosion Sound anytime it processes something.
The Multiblock is a hollow 3x3x3 of Dense Tungstensteel Walls, while the Main Block is centered at the Bottom of whichever Side it is facing.
Explosives Supported are Vanilla TNT (8), IC2 ITNT (4), GT6 Dynamite (2) and GT6 Strong Dynamite (1).
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
July 6, 2019, 9:50am
107
3 Likes
system
(system)
July 12, 2019, 2:50pm
108
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Crystallisation of Silicon Boules has been improved, Sapphire based Boules have been added, and Germanium Boules can be used for Circuitry just like Silicon can. Also the Rock Layer Ores such as Coal now count as Dense ores and therefore give twice the Output.
6.10.26:
[NOTE] I’ll probably have to reschedule the Release Cycle in some way, due to real life Stuff that takes away two days of each week from now on.
[COMPAT] The Mineralogy Mods Rock Types are now generated with my Stone Layer Generator. Note that I wouldn’t recommend that Mod as it generates Sand, Sandstone and Gravel Layers that I cannot replace.
[FIXED] Universal Spade wasnt able to harvest all Rails like the Crowbar was.
[FIXED] You can now put Covers on the Top of Hoppers and Queue Hoppers.
[CHANGED] Ores from Ore-Layers, such as Salts, Coals or Bauxite, are now considered Dense Ores, effectively doubling the amount of Crushed Ore you get from them, and therefore halving the amount of time you need to spend mining at entire Layers.
[CHANGED] The Crusher now has 6 Output Slots instead of just 4, which should make the Dense Ores from Ore Layers better to configure.
[CHANGED] Germanium can now be used as substitute for Silicon in Circuit Recipes. Yes you can make Germanium Boules now.
[CHANGED] The First Tier of Crystallization Crucible now uses a Quartz Crucible in its Recipe instead of Iridium.
[ADDED] You can now generify any OreDict registered Fish to the original Vanilla Fish.
[ADDED] Tier 3 Crystallization Crucibles can now do colored Sapphire Boules. The Lathe can also make Boules into Long Rods now.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes