system
(system)
April 26, 2019, 12:31am
84
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Batch Mixer, which is an even faster Mixer. And the large Electrolyzer for working large batches at a time.
6.10.14:
[CHANGED] Multiblock Centrifuge can now process 16 rounds in parallel. This should make the cheap Recipes that cap at 1 process per tick more viable.
[ADDED] Multiblock Mixer, which works similar to the Centrifuge and can also process up to 256 of the same Recipe at once. (64 or less if the Recipe consumes Items, because stacksizes)
[ADDED]
Multiblock Electrolyzer.
Accepts anything between 512 and 4096 EU.
It has a general 50% Efficiency penalty.
BUT it has the Overclocking penalty removed entirely.
Works almost exactly like the Multiblock Centrifuge, just with Electrolyzer Parts instead of Centrifuge Parts.
Runs on Electricity, and whenever it starts up, it will change the color of the upper âTanksâ randomly, with a selection between Red, Green, Blue, Cyan, Magenta and Yellow.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
2 Likes
Gregorius
(Gregorius Techneticies)
April 26, 2019, 10:57am
85
1 Like
system
(system)
May 2, 2019, 3:27pm
86
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Large Bathing Vat, to process multiple Bath Recipes in Parallel. And a Large Electric Oven for processing Furnace Recipes quickly. The Large Coagulator Array also exists and kinda looks exactly like the large Bathing Vat.
6.10.15:
[FIXED] Minetweaker couldnât manipulate Loot Tables due to my Loot Chest Replacer.
[CHANGED] Shredder Recipes for Materials that the Mortar can handle are now 16 times faster (and therefore cheaper).
[CHANGED] Multiblock Mixer and Centrifuge can now be powered from the Top Center Position too. Note, that the Top Center is now also âPower Onlyâ and wont accept Items or Fluids.
[ADDED] Invar Tanks, Drums and Large Boilers. Same Stats as the Stainless ones, but not Acid Proof. Less reason to complain about Stainless Steel being used EVERYWHERE.
[ADDED]
Large Electric Oven.
Made of 18 Invar Walls and 8 Nichrome Coil Blocks in an overall Sandwich shaped Hollow 3x3x3.
It can run up to 64 Recipes in Parallel, though at its maximum Input of 4096 EU/t it can only do 4 Recipes per tick overall (80 Smelts per second), so the 64 is more for performance like in many other Machines.
It has a 75% penalty to Efficiency due to the 50% of EU â HU Conversion and due to the 50% I put on most Processing Multiblocks as offset to the lack of overclocking Penalty. Itâs still half as efficient as a regular HU powered Oven, when used with Electricity.
[ADDED]
Multiblock Bathing Vat.
The Size is 5x5x2, so 50 Blocks of total Volume.
Can process up to 64 Bathing Recipes at once without increasing the Duration at all, so it acts like 64 Baths working in Parallel.
Itâs not powered so no Overclocking Penalty or Input Stats.
[ADDED]
Multiblock Coagulator Array.
The Size is 5x5x2, so 50 Blocks of total Volume.
Can process up to 64 Coagulation Recipes at once without increasing the Duration at all, so it acts like 64 Coagulators working in Parallel.
Itâs not powered so no Overclocking Penalty or Input Stats.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
1 Like
Gregorius
(Gregorius Techneticies)
May 3, 2019, 10:17am
87
https://www.patreon.com/posts/26558117
Update Post, this time with the mention of a harmless Car Crash, that I was not involved in. Nobody got hurt so itâs fine.
1 Like
system
(system)
May 10, 2019, 10:30am
88
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Sluice, Crusher and Shredder got Multiblock Variants!
6.10.16:
[CHANGED] The Multi-Ingot to Plate, Foil, Item Casings, Small Spring and Ring Recipes in the Anvil now output Scraps in order to be less wasteful.
[ADDED] Configs to make Machines just break instead of Explode, when overcharged or getting in contact with weather. Boilers still explode though.
[ADDED]
Multiblock Sluice
Made mostly out of Titanium
Is 3x7x3 in Size.
Can Process 64 of a Recipe in Parallel.
Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.
[ADDED]
Multiblock Crusher
Made mostly out of Tungstensteel
Is 5x5x3 in Size
Can Process 64 of a Recipe in Parallel.
Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.
[ADDED]
Multiblock Shredder
Made mostly out of Tungstensteel
Is 5x5x3 in Size
Can Process 64 of a Recipe in Parallel.
Powered by RU, with 50% Efficiency though ofcourse no Overclocking Penalty.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
May 12, 2019, 1:58pm
89
1 Like
system
(system)
May 16, 2019, 7:23pm
90
Another GregTech Update has been released!
Cue the fully automatic Changelog:
6.10.17:
[FIXED] Item Filter Covers on Item Pipes did not work in inverted Mode.
[FIXED] Item Pipes and Wires with Covers shredder properly now.
[FIXED] Multiblock Sided IN/OUT Information Tooltips by simply removing them and adding that Info to the Multiblocks Construction Tooltip.
[ADDED] Potion Effects to Swampwater, Oil and Natural Gas when you dont wear an appropriate Hazmat Suit.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
May 17, 2019, 9:16am
91
https://www.patreon.com/posts/26924992
I worked more on the Script than GT6, but the Script is finished, so back to GT6 work.
2 Likes
system
(system)
May 23, 2019, 2:31pm
92
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Crusher and Shredder now deal damage to people walking ontop of them. Also that weird X Block in the Middle is the new old Error Block. It only shows up whenever a Block had some sort of Code Error. Previously the Block just turned invisible in this case, which in on itself was a Bug too. Also not seen on this Picture, 5x5x5 Tanks.
6.10.18:
[IMPROVED] All Fluid Tanks in GT6 are now using Long instead of Integer. Everything should still work properly. I seriously hope it does! (I had to scan through a ton of code to make sure of it)
[FIXED] Rendering of Errored Blocks to no longer be invisible.
[FIXED] Sodium Persulfate Washing and Mercury Washing of certain Ores.
[FIXED] Fluid Pipes were treating non-matching Filters on adjacent Pipes like a valid target, but got stuck because they couldnât actually transfer the Fluid.
[CHANGED] Railcraft Recipe Lists have their Outputs Unificated now.
[CHANGED] Magnifying Glass now shows the Wrenching Overlay when held.
[ADDED] Press Recipes to make the other 3 types of Rails that Railcraft has.
[ADDED] Laser Engraver Recipe for turning Firestone Gems into Cut Firestone, so you dont need 4 Diamond Pickaxes to do that once you reach high Power Lasers and have a cyan Lens.
[ADDED] Welder Recipes for the Multiblock Wall Parts. The Simple ones can still be made with Wrench and Hammer, but the Dense ones require a Welder now.
[ADDED] The Crusher and Shredder Multiblocks now deal damage to people ontop of them while active.
[ADDED] 5x5x5 Metal Fluid Tanks. Work pretty much like the 3x3x3 ones.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
May 23, 2019, 2:42pm
93
https://www.patreon.com/posts/27072821
Update Post almost instantaneously after the actual Update. Donât get used to it, I tend to wait a day usually. XD
2 Likes
system
(system)
May 30, 2019, 4:16pm
94
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Oil Springs now have Fountains jumping out of them like Geysers. Note that this specific one isnât Worldgen, I just placed a hyperspeed Fluid Spring at Bedrock and made a 1x1 Shaft all the way up to the Surface.
6.10.19:
[WARNING] IC2 Hazmat Suits wont protect against Heat, Frost or Bumblebees anymore. I now have my own Suits that are better "suit"ed.
[FIXED] GT6 Fluid Rendering Height, I also fixed it for a lot of Default Forge Fluids aswell, because the Default Rendering ID of them was easy to change.
[CHANGED] Al2O3 (Alumina) in Fluid form has now 504 Liters per Unit instead of 144 Liters. This is to make it divisible by 7.
[CHANGED] GT6 Fluid Springs for Oil and Natural Gas will now place more compressed 2000L Fluids per Block. In case of Oil the Fluid will turn into a short Fountain.
[CHANGED] Oil and Natural Gas Fluid Blocks are now more flammable, when coming in contact with Lava or Fire Blocks. (but still not explosive in any way, also still wont do this for Torches, that would be too cruel)
[ADDED] Redstone Conductor Covers, one of them takes Redstone in from the outside, the other emits whatever that Cover receives outwards. This should fix the Issue of not being able to Redstone Control Multiblocks by just adding those Covers to the Multiblock Walls to transmit Redstone through them.
[ADDED] Hazard Suits that protect you from specific Hazards. The Heat Hazmat doesnât do Lava and Fire yet. The Recipes for the Bumblesuit and the Frost Protection Suit are not finished yet, though the Bumblesuit does have a Rubber Foil based Recipe until I do some woven cloth stuff.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
system
(system)
May 30, 2019, 5:33pm
95
Another GregTech Update has been released!
Cue the fully automatic Changelog:
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 1, 2019, 10:40am
96
1 Like
system
(system)
June 7, 2019, 8:39pm
97
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The new Universal Plant Pot. With 0% IC2 Crop Stick Support because they check explicitely for vanilla Farmland apparently.
6.10.21:
[IMPROVED] Ran all PNG Files through a PNG Optimizer to reduce Filesize (optipng). This reduced the total size of the GT6 Jar from 17.8 MiB to 15.7 MiB. There might be some broken Textures where Minecraft somehow does not recognize Transparency. Please report any findings of this sort.
[FIXED] Fixed unavailability of HOP Graphite due to Coal Coke Dust not being Unificated.
[FIXED] Maricultures Natural Gas Bottles were not obtainable through GT6 Natural Gas.
[ADDED] Config for adding a minimum distance to 0,0 for the old type Worldgen Large Ores.
[ADDED] Universal Plant Pot. Basically a way to place any Type of Crop (except IC2 Crops because they are fucked up) ontop of a single decorative yet slightly difficult to craft Block.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 9, 2019, 7:56pm
98
https://www.patreon.com/posts/27509000
Reminder for everyone that I fixed all the broken Textures in next weeks Release. ^^
2 Likes
system
(system)
June 14, 2019, 5:04pm
99
Another GregTech Update has been released!
Cue the fully automatic Changelog:
You need to construct more Pylons!, a new natural way to get Prismarine. Previous Screenshots: Item Retriever Covers. Take Items from Inventories attached to the Pipe Network and put them into the Inventory in front of them. Also added 4 Shades of special Grass Blocks.
6.10.22:
[FIXED] Bushes were not working in Plant Pots.
[FIXED] Very few PNG Files were somehow âgrayscaleâ instead of âgrayscale+alphaâ resulting in java somehow messing up Transparency, even though all Image Editors could still see the transparency.
[FIXED] Even fewer PNG Files were somehow much brighter than they were supposed to be, such as Gray colored Black Sand.
[CHANGED] Circuits now have Roman Numerals on the top left of their Texture making Tiers easier to see at a quick glance.
[CHANGED] Several Purified Ore Acid Bathing Recipes now output slightly more Stuff. Platinum Group Sludge got buffed too after I found out it gives 12 times less Sludge than other Methods of getting Iridium from the same OreâŚ
[ADDED] Prismarine Pylons to Deep Ocean Biomes in order to make Prismarine available.
[ADDED]
4 Shades of Grass (they are all a Shade of Green).
The Grass doesnât spread, get eaten, need Light, spawn Mobs nor change its color because Biome.
It is crafted with 8 pieces of regular Grass (use a Spade for Silk Touching it) and a Dye (Green, Lime, Black or Light Gray). Also possible in the Bathing Pot to save on Dyes.
[ADDED]
Item Retriever Cover.
Similar to the Item Filter Cover it can only Filter for 1 Item (or Filter for all but 1 Item).
Though you can just not Filter at all and make it take all Items stack by stack.
It can only be placed on Item Pipes, and will pull Items from Inventories connected to the Pipe Network.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
June 14, 2019, 11:06pm
100
https://www.patreon.com/posts/27637436
Update Post as always and always and always
1 Like
Iâve been testing GTCE and GT6 recently after a long hiatus (im not sure if you remember old emp had III from the IC2 forums. Although i will admit GTCE is a joke i will admit that there is one thing i like that it does better im not sure how they do it but it seems they made their system able to use more than 4 ore viens per vein type, and then i experimented with customoregen and it does that but it creates a different problem (small veins for GT ores) Is it possible to get the best of both worlds aka through either a worldgen option (more slots) or perhaps a bit of help on the custom ore gen to make it more sane that you would advise. Ive been here since the fusion reactors of GT4 always suggesting? Anyways im also confused on how to customize the dimensions of ores/custom ores which seemed far easier in the old days
Edit:
This is essentially a channel mostly for config files whether of Gregtech worldgen or of the customoregen one im a bit desperately trying to figure out the later and gregtechâs config is starting to freak me out as i have lost track of dimension customization among other things that i used to know about well from previous versions
Edit to make it easier to reply to:
Iâve been testing GTCE and GT6 recently after a long hiatus (im not sure if you remember old emp had III from the IC2 forums. AlâŚ
2 Likes
system
(system)
June 21, 2019, 1:52pm
102
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Added Duct Tape back! Decided to give it the same purpose that Tape has in the Drawers Mod. Ofcourse with Tiers to balance the larger Mass Storages.
6.10.23:
[IMPROVED] The Loading Step for Prefix Listeners is now much faster as I just casually kill off all MC Furnace Recipes that could potentially be wrong (dust to ingot, ore to ingot, ore to gem, etc) and then simply add the proper ones back later, so I do not have to check each and every Recipe individually.
[FIXED] Adamantium, Vibranium, Gravitonium and McGuffium were not UUM fabricateable. (if you ever happen to find samples of them ofcourse)
[CHANGED] Vitriol Electrolyzation Recipe. Now requires Selector Tag 1 instead of 0 and also needs Water, but it will output Sulfuric Acid directly.
[CHANGED] Mn + H2O to MnO2 Recipe now outputs Hydrogen.
[ADDED] The Lightning Processor can now produce H2O2, K2SO4 and Na2SO4.
[ADDED]
Duct Tape!
For the purpose of making Mass Storages carryable.
Note that depending on the amount of stored Items more durability is used in order to make the Mass Storage moveable.
There is multiple Tiers of Tape, the basic one having a Limit of 10000, Duct Tape having 100000 and âBrainTech Aerospace Advanced Reinforced Duct Tape FAL-84â having a Limit of 10 Million.
The Tapes act like Tools, similar to Sprays, so I might add a functionality for using Tape on other things.
You have to manually remove the Tape from a placed Mass Storage or Item Barrel again to use them. For this you can use Scissors or Knives.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
June 22, 2019, 9:53am
103
1 Like