It’s time for the release of GTWW 0.1.0! In this release, you will see many new features, including a new gun system, throwable items, automation recipes, and more, as well as bug fixes and rebalancing.
Changelog (Sorry for wall of text):
[Added] New gun and gun stat system, which change how the gun acts based on randomly generated perks you get when you right click a gun for the first time. I go into more detail with the Youtube video that I made on it. Sorry about the completely shit quality but i’m still trying to figure out how to do the whole youtube thing
[Added] 6 new guns that use the new perk system, 2 of which are craftable. More information about these can be found here.
[Added] Bundlebuss, which is literally 4 blunderbusses combined, and uses the old gun system. It uses 4 blunderbuss shot at a time and sprays 32 bullets. It has a long reload time because you need to reload every shotgun. This may cause lag, but it’s fun to use at least
[Added] Grenades, which come in three varieties: Grenade, Bomb, and Molotov Cocktail. Grenades do damage to entities (including you!) but do not damage the environment. Bombs hurt entities and damage the environment. Lastly, Molotov Cocktails cause massive damage to entities and place down fire everywhere. Warning: Do not use Molotov Cocktails ANYWHERE near forests or you will burn down the entire thing (Jungles and roofed forests especially)
[Added] Molotov mixture, which is created by mixing petrol and kerosine. It’s used to create Molotov Cocktails.
[Added] Ejected bullets, which are bullet casings without gunpowder. These will be dropped when you shoot a gun. These replace guns dropping normal casings with gunpowder.
[Added] Crafting recipe for just the LV Tesla coil. I will add recipes for the rest when I can figure out the TE system. It uses 16-64 EU. Anything above that and it explodes!
[Added] Recipes to automate bullet packaging into magazines (in the boxinator), removal of bullets from magazines (in the unboxinator), and the insertion of gunpowder into ejected bullet casings (boxinator)
[Changed] Guns drop ejected bullet shells instead of normal bullet shells (mentioned above)
[Changed] Weapon descriptions to be more concise.
[Changed] Assault Rifles to do more damage and SMGs shoot faster and do more damage.
[Fixed] Issues with guns not firing properly
As you can see, I added a lot of new stuff to this update The old system of making guns isn’t gone in this update, but at some point i will be removing the crafting recipes for them.
Download the mod here!