psusi
(Phillip Susi)
April 19, 2021, 5:43pm
520
You mean you weren’t supposed to stare at it until you had a seizure? ALL HAIL HYPNO-TOAD!
3 Likes
system
(system)
May 5, 2021, 6:39pm
521
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Yep, I decided to add a new Tree, kinda wanted a way to get Podzol, so here it is, a Blue Spruce (Yes that Tree is an actual “Evergreen” that exists). The Christmas Tree Shape is purely coincidental, but July is only two months away so better prepare! XD
6.14.11:
[NOTE] Erik3003 changed a tiny bit of the Internals of the Moderated Reactors, everything should still work as usual though.
[COMPAT] Caveworld 2 now generates Stone Layers too. Its Ore Blocks will not be replaced though, so you get its Vanilla-alike Ores inside my Stone Layers. by the way did you know its “Universal Chest” is an Enderchest that goes across Savegames? Neat, isn’t it?
[COMPAT] Better Storage has some things been done to, but not much. I could not assign Material Data to its Chests and Stuff due to them using NBT instead of MetaData…
[COMPAT] Et Futurum Requiems Copper Blocks and their Variants are now properly supported and not exploitable anymore.
[FIXED] I messed up Ardite and Aredrite. That should be fixed now.
[CHANGED] Bookshelves now count Writable Books and Written Books for Levels on the Enchanting Table. Same goes for GT Books and most other things that look enough like Books, some of which even count as Enchanted Books.
[CHANGED] Bookshelves made of Magical Materials will give an additional Bonus to Enchantment Power. Greatwood and Livingwood would be a good example of ones that you can get for cheap.
[CHANGED] Burner and Cryo Mixers now have Parallel Processing like the Normal and Electric Mixers.
[CHANGED] Bedrock Ores can now overlap, so you can get a Bedrock Ore Spot with two or more different Bedrock Ores generating in it. However this is insanely rare, so do not try to go search for it! (I had to x10 the Bedrock Ore Probability in order to find just one of this in Superflat)
[CHANGED] Bedrock Lava Springs in the Nether got nerfed to 500 times less Output (so still twice as good as Overworld Lava Springs). Only applies to newly generated ones though!
[CHANGED] Fluid Pipes will now show all Fluids that are currently somewhere within all connected Pipes, when hit with a Magnifying Glass.
[ADDED] Spray Cans can now be used to dye Sheep, Wolf Collars and Grass (if their Color is applicable). So you no longer need to Silk/Spade Harvest Grass to Bath/Craft it into one of the the 4 dyed Variants, and it is easier to spawnproof your Lawn that way.
[ADDED]
Blue Spruce
Can be found in Mountainous Biomes.
Its Planks are White, and the Tree is quite tall on average, making it a very good Wood Source.
It also turns Dirt and Grass to Podzol below, making it far easier to get that Stuff renewably now, similar to how it works in later Versions of Vanilla Minecraft. (remember: Spades are super easy to use for digging Stuff like Podzol)
When Biomes o’Plenty is installed it will drop Pinecones, that are now registered as Windfall to Forestry, and they also finally got a Biomass Recipe assigned to them that I originally forgot about.
During certain periods of time it will turn into a Christmas Tree.
4 Likes
system
(system)
June 7, 2021, 7:28am
522
An Update to GregTech has been released!
Cue the fully automatic Changelog:
New Ore Drops for when you harvest my Ores with Fortune, and only with Fortune. Drops stay the same as before if no Fortune Enchant is on your Tool.
6.14.12:
[COMPAT] Chisel
Granite, Andesite and Diorite of other Mods such as Botania, Ganys Surface, Et Futurum and GregTech-6 now work with Chisel, but apparently only one way…
I removed the damn Cobblestone and Glowstone OreDict equivalencies.
Glowtus can now be chiseled into different Colors and GT6 Logs can now be chiseled into their All-Bark Variants.
[COMPAT] The Witchery Spirit World now generates GT6 Stuff properly just like the Overworld.
[FIXED] Filter Blocks were kinda broken, so that needed a change. This may break your Setups in some cases.
[FIXED] Bricks and nether Bricks were not placeable on the Floor like Ingots.
[FIXED] Other Types of Coal could not be made into “Bricks”/“Ingots” before, now they can.
[FIXED] The Cow Cooldown of Hunger Overhaul is now respected by Wooden Buckets.
[FIXED] Burning Boxes and Basic Machines can no longer be rotated while they are lit or actively processing something.
[FIXED] Item Filter Covers no longer go inbetween two Item Pipes, which was causing confusion as to why they are “not working” since you were able to place them in such a way.
[FIXED] Clientside FPS Lag when holding Rightclick with GT6 Tools is now gone for good.
[FIXED] The Boxinator somehow did not have Recipes for Nugget->Ingot, Chunk->Ingot or Dust piling. This was a really big oversight.
[FIXED] Bluepower Volcanos and Immersive Engineering Village Houses no longer let you skip to Tungsten and aluminium anymore.
[FIXED] Coke “Ingots” were not considered “fuelCoke”, “coke” and “coalCoke” for the OreDict, like Coke “Gems” are.
[FIXED] Burning Boxes were permitting the use of tiniest Piles of Dust to “not generate Ashes”, which was a Bug. Now it will require a minimum amount of Material to at least give a 72nd Pile of Ashes (if the Material you use would give Ashes in the first place).
[CHANGED]
A bunch of Recipes that previously outputted Iron, now output something else, usually Hematite.
I try to make people either process Hematite properly or dig up Black Sand. Looting it from places is okay too.
The Roaster now outputs Hematite instead of pure Iron. And yes, Roasting was too easy for this…
Centrifuging Red Sand gives Hematite.
Centrifuging Sluice Juice gives Antimony instead of Iron.
Centrifuging Lava or Pahoehoe gives Lead instead of Iron now.
[CHANGED] Ores now give 4 times the Stone Dust when crushed. That should fix Limestone shortages in many cases.
[CHANGED] The Crusher now has 12 Output Slots instead of 6. Because the Block of Raw Ore can be crushed now, and that means more throughput is needed.
[CHANGED] GT6 Loot Chests can now be picked up with their Loot inside, as long as you did not open them beforehand! This should spare explorers of Dungeon Loot cluttering their Inventories, until they are home.
[CHANGED] If there is a Fire Block in front of a Burning Box, it will randomly ignite. This technically makes automation using the Dispenser possible, but still cumbersome and dangerous enough so you want an Igniter.
[CHANGED] Dispensers now work on my Wooden Buckets too.
[CHANGED] Eletrotine and Teslatite are now the same Material. I will name them both Nikolite by default, and they will be interchangeable between Blue Power and Project Red.
[CHANGED] Bumblehives in the wild can now be measured with a Thermometer. This should help finding a proper new Home for a Hive.
[CHANGED] Axes and such are now able to chop down whole vanilla Mushrooms in one go.
[CHANGED] Crucible Crossings will take Vertical Redstone Signals and emit a weak Signal Horizontally, making it easier to Redstone Molds and Faucets.
[CHANGED] Craponite Dust is now the new Main Component of Purple Drink instead of Sugar.
[CHANGED] Dynamite now has Fortune V instead of Fortune II, making it better than most Hand Tools.
[CHANGED] Placing Dynamite with the Hand Drill will automatically link it to Remote Activators in your Hotbar.
[CHANGED] Lignite now has twice the Furnace Burn Value, meaning it is now half as good as Coal. (It was a quarter before, and yes the Fluidized Bed Burning Box takes it into account too)
[CHANGED] Rotational Pumps no longer distinguish between the 4 different Types of Water, and just consider them the same when scanning the Area. This should make Areas where Rivers and Oceans mix much easier to drain.
[ADDED] Scraps can now be placed on the Floor like Ingots and Plates. Though they wont stack tall. They just are on the Floor and look all Dusty and such.
[ADDED] NEI now additionally shows a Version with Black Sand Blocks and Coal whenever an Alloying Recipe for when Magnetite or Carbon is shown.
[ADDED] GT6 Flowers now work in Flower Pots, I hope. Slightly glitchy for sure.
[ADDED] Brick Burning Box. Very inefficient and Earlygame.
[ADDED] GT6 Dungeons now have Ore Blocks and Ore Crates in their Storage Rooms.
[ADDED] Asbestos now has Jade as a Byproduct, making Fortune III Tools more available.
[ADDED] The Drain can now produce liquid Slime should a Slime be ontop of it, and Squid Ink when there is a Squid ontop (good luck figuring out how to do that, I know a way). Slime works with Green, Magma, Maze and Pink Slimes.
[ADDED] GT6 Logs can now be crafted into their All-Bark Variant using some Bark. For Non-GT6 Logs you will still have to use the Soft Hammer after placing the Log though.
[ADDED] Raw Ore Items similar to the ones in the latest Minecraft Snapshots. They will only be dropped if you use a Fortune Tool to harvest the GT6 Ore Blocks.
3 Likes
system
(system)
June 9, 2021, 5:27pm
523
An Update to GregTech has been released!
Cue the fully automatic Changelog:
New Ore Drops for when you harvest my Ores with Fortune, and only with Fortune. Drops stay the same as before if no Fortune Enchant is on your Tool.
4 Likes
system
(system)
June 21, 2021, 2:08am
524
An Update to GregTech has been released!
Cue the fully automatic Changelog:
New Ore Drops for when you harvest my Ores with Fortune, and only with Fortune. Drops stay the same as before if no Fortune Enchant is on your Tool.
6.14.14:
[FIXED] Crucibles crashing when certain Items are inserted.
[FIXED] Bronze Drums were somehow allowing Acids to be contained… (was a copypaste error)
[FIXED] Boilers somehow did not explode when they were pressurized while you harvested them with a Wrench.
[FIXED] Ocean somehow displaced Swampwater even when it was not supposed to.
[FIXED] Several Issues with the Rotational Pump, it should be smarter now.
[CHANGED] Centrifuges and Sifters now have better Recipes for processing Tiny Purified Crushed Ores.
[CHANGED] Grass Paths are now Dirt Paths, just like in most recent Vanilla Minecraft Versions. That means you can now actually place them on Dirt, Mycelium, Podzol and Coarse Dirt.
[CHANGED] Wrenches and Monkey Wrenches now only cost 4 Units instead of 6 units of Material to make.
[ADDED] A little bit of NEI info on Mercury Bottles and making Steel in a Crucible.
[ADDED] Detection of Corrupted Chunks to the Ocean World Generator. This should probably help reduce the amount randomly corrupted Chunks because of Minecraft being stupid. If this turns out to be too obnoxious, I will remove parts of this Feature again.
4 Likes
system
(system)
July 6, 2021, 7:42pm
525
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Path Blocks can now intelligently “slope”, so you dont need to place wooden or cobble slabs on your paths anymore.
6.14.15:
[FIXED] Advanced Crafting Table was caching Recipes too aggressively.
[FIXED] Instant Health and Instant Damage Potions not properly working in GT6 Drinkable Fluid Containers or “poisoned” Food Items from the Bathing Pot.
[REMOVED] Legacy Recipes for processing Impure/Pure/Refined Piles of Dust have been removed. You can still throw them into a Cauldron or put them into a Shredder though. Impure Bedrock Dust is unaffected by this.
[CHANGED] GT6 Blocks that can set the area around them on Fire will consider Vanilla Chests flammable for the sake of spreading Fire, even though they still cant burn up, so they wont break.
[CHANGED] Many of the Metallic Utility Blocks are much cheaper now, including the Mass Storages. Now most of them require Screws to be made though, giving people incentive to actually make Screws.
[CHANGED] Treecapitation now works Top Down instead of Bottom Up
[CHANGED] The Sluice now outputs less Byproducts and more of the Main Product, if the Byproduct List is too short to fill the entire Output.
[CHANGED] Path Blocks will get a Slab Shape when you go downhill.
[CHANGED] Large Wooden Tanks now take Lead instead of Iron for their Walls and Valve.
[CHANGED] Meteoric Iron/Steel has far better Durability now, comparable to Blue Steel and Damascus Steel. This enables both, a way to use the new Big Meteorites, and having the Magnetic ability on more Tools.
[CHANGED] Crucibles, Anvils, Sifting Tables and Molds/Basins should now handle the copying of certain Textures better.
[CHANGED] Things outputting Impure Bedrock Dust are now outputting normal Bedrock Dust. Magnetic Separator Recipe got adjusted for that ofcourse. You should get rid of all the Impure Bedrock Dust you still have, since that may be removed in later Updates.
[CHANGED]
The Material value of Stone Blocks of most Rock Types, along with Sand, Soulsand and Glass, is now 9 Units instead of 1 Unit.
Do note that most things made of these Materials will stay at their original Value, since not all Stone is equally affected.
This also changes the Material Value of ALL small Rocks to be 2.25 Units instead of 0.25 Units, which is an intended Buff.
Glass Blocks are 9 Units, Glass Panes are 1 Unit now, With Glass Panes being considered “Glass Plates” now.
The Basin can now handle pouring Stone and Glass Blocks.
Gravel is now considered the Block of Stone Dust. Existing Stone Dust Blocks in the World will ofcourse stay themselves.
Sand, Red Sand and Soulsand are now “Block of …” of their respective Types, with 9 Dusts being one Block.
[ADDED] By rightclicking an already OPEN Keybased Safe with a Blank Key, you can now copy that Safe’s Key ID.
[ADDED] Niter Veins can now spawn in Deserts near the Surface.
[ADDED] Gunpowder Sticks, aptly named “Boomsticks”, which work like Dynamite Sticks, but only with Fortune III instead of V. And yes Boomstick is usually the name for a Gun.
3 Likes
system
(system)
July 21, 2021, 3:57pm
526
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added an actual general purpose Mob Farm and a Mining Room into the GT6 Dungeons. The Scaffolds in the Mining Room also show how nice of a decoration they can be!
6.14.16:
[FIXED] Forestry Backpacks should work with some of my Items now. Please do note that you HAVE TO delete the Backpacks Config of Forestry or you will not benefit from this.
[FIXED] The Buildcraft Lumberjack should now work on all GT6 Trees, and some of the other Mod Trees it did not work on before either.
[FIXED] ExtraUtils will no longer fuck up Thaumcraft Aspects so badly, you cant even properly progress in Thaumcraft anymore… (yeah I nuked its Thaumcraft Helper Class with ASM)
[CHANGED] If you harvest a normal Crucible, while its Temperature is greater than the Melting Point of Lava (1300K), it will blow up as if it was overheating. This is to stop people from last minute “rescueing” their Crucibles in case of an imminent Meltdown.
[CHANGED] Mass Storages and Item Barrels now accept a greater variety of Storage Blocks for packaging similar to Dusts and Ingots. Examples of such include: Plates, Gems, Crushed Ores and Raw Ores. Obviously I mean the “9 Items = 1 Block” conversions, who would ever get the Idea that Chipped Gems get combined to Legendary Gems or something dumb like that, right? RIGHT??
[CHANGED] Skeletons now drop Headless Arrows most of the time. They still sometimes drop regular Arrows.
[CHANGED] Vanilla Bats can now only spawn ontop of Vanilla Smoothstone and nothing else. These annoying noisemakers needed to be shut up. Also they fill up Mob Farms too!
[CHANGED] Most Vanilla Hostile Mobs and Some Vanilla alike Hostiles, in the Overworld and Overworld alike Dimensions, will require a BLOCK Light Level of ZERO to spawn as opposed to 7 or less. This is to mirror a change I saw in one of the most recent experimental Snapshots, meaning Torches and other Light Sources have a much bigger range now. This does not affect Sky Light Levels.
[CHANGED] Black Sand is now worth 9 Units and counted as a Block of Magnetite Dust (same for its variants). As a result of this the Centrifuge/MagneticSeparator/Sifter Recipes got changed to no longer output Magnetite, since that would be a loop of diminishing returns now. Black Sand in Rivers will only generate 1 Layer instead of 2 now, so there is a little bit of nerf.
[ADDED] Mossy GT6 Stones can be bonemealed to spread their Moss to adjacent Cobbles and Bricks. They CAN spread to Vanilla Cobble and Stone Bricks too, even though bonemealing those themselves wont spread. Also screw Bearcore.
[ADDED] When Immersive Engineering is installed, some Foods and Liquids will have additional Potion Effects.
[ADDED] Prismarine Pylons in the Oceans will now contain Pyrolusite or Garnierite Ore, depending on if it is Light Prismarine or Dark Prismarine.
[ADDED] Shale (see other Mods like Underground Biomes or PFAA) can now be Centrifuged for Clay, Quartz and Calcite.
[ADDED] Blazing Goo can be used as Heat Exchanger Fuel.
[ADDED] Mob Farm Room to the GT6 Dungeon. The Storage Pillar in the Middle of the Room is so nobody should be tempted to actually use this as a normal Storage Room, because that would reduce Mob Spawns due to being too close.
[ADDED] Bedrock Vein Room to the GT6 Dungeon. It also contains a veriety of Scaffolds and Steel Bars and demostrates their decorative usage.
3 Likes
system
(system)
July 23, 2021, 10:34am
527
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added an actual general purpose Mob Farm and a Mining Room into the GT6 Dungeons. The Scaffolds in the Mining Room also show how nice of a decoration they can be!
4 Likes
system
(system)
July 26, 2021, 10:21am
528
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added an actual general purpose Mob Farm and a Mining Room into the GT6 Dungeons. The Scaffolds in the Mining Room also show how nice of a decoration they can be!
6.14.18:
[FIXED] Food Data not being saved properly when players log out or switch Dimensions.
[FIXED] Arrows did not end up with the Implosion Enchantment of Railcraft when applicable.
[CHANGED] Arrow Heads are now 1 Nugget worth instead of 2 Nuggets. Amounts in Recipes have been adjusted ofcourse.
[CHANGED] Plastic Cans are now 3 instead of 6 units of Plastic, so they are cheaper to use.
[CHANGED] Chisels Limestone, which much to the dismay of “many people” generates among the Stone Layers, now will contain Pam’s Harvestcrafts Salt Ore, which weirdly fits very well with this Rock Type, as if it was made for that Rock Type instead of the Vanilla Stone it normally generates in…
[CHANGED] Dynamite and Boomsticks will now emit a Strong Redstone Signal whenever they are ignited, which makes it probably easier to chain them, but not that much easier.
4 Likes
Gregorius
(Gregorius Techneticies)
July 26, 2021, 6:47pm
529
I released a fixed version, please use 6.14.19. ^^
2 Likes
system
(system)
July 26, 2021, 11:09pm
531
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added an actual general purpose Mob Farm and a Mining Room into the GT6 Dungeons. The Scaffolds in the Mining Room also show how nice of a decoration they can be!
6.14.19:
[FIXED] Food Data not being saved properly when players log out or switch Dimensions.
[FIXED] Arrows did not end up with the Implosion Enchantment of Railcraft when applicable.
[CHANGED] Arrow Heads are now 1 Nugget worth instead of 2 Nuggets. Amounts in Recipes have been adjusted ofcourse.
[CHANGED] Plastic Cans are now 3 instead of 6 units of Plastic, so they are cheaper to use.
[CHANGED] Chisels Limestone, which much to the dismay of “many people” generates among the Stone Layers, now will contain Pam’s Harvestcrafts Salt Ore, which weirdly fits very well with this Rock Type, as if it was made for that Rock Type instead of the Vanilla Stone it normally generates in…
[CHANGED] Dynamite and Boomsticks will now emit a Strong Redstone Signal whenever they are ignited, which makes it probably easier to chain them, but not that much easier.
3 Likes
system
(system)
August 8, 2021, 11:25pm
532
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added Modular Sandwiches and Toast! Also two new Stone Types have been added, Slate (the darker one) and Shale (the stripe in this Dungeon). And yes that is a Ketchup Dispenser, if you dont wanna use Bottles.
6.14.20:
[COMPAT]
Mekanisms Osmium, which I previously just named ‘Osmium’ and treated differently from regular Osmium, is now instead completely overhauled to be the actual Material Germanium.
That fits with its Circuits at the very least, and makes a lot of internal Mechanics much nicer. Heck these two Materials had a lot of things in common too, before I did this.
Side Effects of this change include:
Decorative Fake Osmium based Tool Blocks are now turning into the (newly added) Constantan Decorative Variants.
Fake Osmium based Item Pipes turn into the (newly added) Germanium Item Pipes that now exist.
Germanium is now attributed to Mekanism, even though it technically did not add it.
Any mention of “Osmium” inside Mekanism Material Item Names is now turned into “Germanium”. (I did the same thing to “Teslatite” and “Electrotine” in an earlier Release, to make them “Nikolite”)
Germanium now has the Byproducts and Tool Stats, that Fake Osmium had before.
[FIXED] Burning Box were not being ignitable by Fire Blocks for some reason anymore.
[FIXED] Large Turbines were allowing Output of Stuff on Blocks that are not at the Bottom Layer.
[FIXED] Cauldrons were crashing the Game, when used with Ores that did not have any Byproducts.
[FIXED] Higher Speed Rails of GT6 did not work on vertically sloped areas because the Minecart would somehow bonk into the wall the track is laid on. This means sloped Rails will cap out at 1x Speed.
[FIXED] An Infinite Hydrogen Power Conversion Exploit, by making MnCl2, MgCl2 and CaCl2 Electrolyzation into Manganese and Chlorine take enough Power, to undo the Energy benefit you get from burning the Hydrogen you get.
[CHANGED] Tanks, Drums and Pipes can now have the Thermometer used on them.
[CHANGED] BluePower Stone Tiles are now considered Stone Plates, so that will fix a few conflicts.
[CHANGED] Furnaces, Repeaters, Comparators and Levers have additional Recipes now, some of which involve Stone Plates or Rocks.
[CHANGED] Dynamite can now be drill-placed in a greater variety of things such as Dirt, Cobblestone and Gravel.
[CHANGED] Improved Management of all the “Compat” Stone Layers. Now adding Mods like PFAA, Enchanced Biomes, Mineralogy or Underground Biomes truly wont affect overall Ore bearing Stone Layer distribution. (previously only basic things had no effect like Marble, Limestone and Basalt)
[ADDED] A Stone Layer of Vanilla Stone that contains the original Vanilla Ore Blocks (including Silverfish!). Mining Shaft Chests will contain Vanilla Ore Blocks too now. This should help a lot with Mods that are very incompatible.
[ADDED] Bone Ore, which usually spawns either in Underground Biomes Dolomite or in GT Limestone. It is one way to get Skeleton Skulls and Bones in Peaceful.
[ADDED] Slate Stone Layer. Has a nice Shade of Dark Blue, which is not as radiant as Blue Schist. Slate will be used instead of Deepslate in case Et Futurum Requiem is not loaded.
[ADDED] Shale Stone Layer. Just another Rock Type. Light Blue in color.
[ADDED] Eudialyte Bathing Recipe, and removed the Electrolization one.
[ADDED]
Modular Sandwiches
Just shiftclick a piece(s) of Toast on a solid Surface, then rightclick all your favourite Sandwich Ingredients on it, and harvest the final result.
You can make up to 16 Sandwiches at once, by having a Stack of 16 Toasts in your Hand while placing it. Though you need 16 times the Ingredients at once obviously. Ingredients that are inside Glass Bottles will only require a rounded up quarter of the amount.
It is possible to use the Fluid Tap above a Sandwich to put a Condiment onto it, kindof like a Ketchup Dispenser.
There is absolutely no Law on how you can make your Sandwich!
Except for not repeating any Ingredients back to back. (acts as Doubleclick protection)
And having to have a Toast or Toasted Toast as a Base. (You dont have to have a Toast on top though)
And being limited to one Block of Space.
And ofcourse the List of valid Ingredients and Condiments.
And all the possible Health Hazards you can come up with.
6 Likes
system
(system)
October 20, 2021, 1:33pm
533
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Added Modular Sandwiches and Toast! Also two new Stone Types have been added, Slate (the darker one) and Shale (the stripe in this Dungeon). And yes that is a Ketchup Dispenser, if you dont wanna use Bottles.
6.14.21:
[NOTE] Sorry for this taking even longer than I anticipated, but I did not want to release this untested, and my Test Bear had ISP Issues.
[COMPAT] HBM’s Nuclear Tech (it doesn’t lag on startup anymore! )
Its Curse Version is a bit outdated, I would recommend the GitHub Releases Releases · HbmMods/Hbm-s-Nuclear-Tech-GIT · GitHub
Dynamite works properly on its Depth Rock now.
I also added its Billets to GT6, which are 2/3rds of an Ingot (6 Nuggets). They do not serve any proper purpose, but they exist now and have some autogenerated Recipes.
Bedrock Drill is able to mine HBM Bedrock Coltan Ore and Bedrock Oil (Shale).
Coltan Ores now generate according to the Coltass, with a Bedrock Coltan Vein generating exactly where the Coltass points to.
IC2 Grin Powder and HBM Poison Powder, as well as IC2 Plantballs and HBM Biomass are now interchangeable in most Recipes or at the very least Generifyable.
[COMPAT] Flaxbeard’s Steam Power (also known as Steamcraft 1)
Its Plates are worth 6 Nuggets, which just happens to be the same amount HBM’s Billets are worth. That was seriously the Main Reason I looked at it again - A Rolling Mill Recipe from HBM Billet to Steamcraft Plate.
I fixed a few Recipes of it, but not really much to do apart from Unification Targets.
My Brick Slab Recipe screwed over its Blank Mold Recipe, I fixed that by just making the Blank Mold into a Ceramic Plate using Unification.
[COMPAT] Steamcraft 2
Did Unification Targets and Wood Dictionary as always. Weirdly it did not have any Saplings at all for some reason, nor did any Saplings drop from my Leaf Test.
Needed to remove its Hammer Recipes, especially the Aluminium Dust outputting one.
[FIXED] Rubber Pipes were still blocking Faces of the Blocks they were placed in front of. Flexible Pipes (only Rubber so far) should not block the Faces from being rightclicked.
[FIXED] Problems with Funky Locomotion and its shipped broken RF-API.
[FIXED] All of the TFC Damage Multipliers are now applied properly to GT6 Stuff.
[FIXED] GT6 Hoppers no longer accept Redstone Signals that come directly from Rails. This will fix the Issue of Hoppers not being able to “work” on Detector Rails.
[FIXED] Crucibles should be able to melt Snow properly now. This Fix should leave melting Plastic and Rubber working the same way they did before.
[FIXED] Mass Storages should no longer keep surplus Partial Amounts until something else is inserted.
[FIXED] I did something that might fix some Lag Issues on Servers when it comes to Ocean, Swamp and River Water. But not sure how much it helped.
[CHANGED] Some Metals (typically the ones that the Furnace can do) were much cheaper to process in the Extruder than in Bending Machines, Wiremills and the likes. This is now fixed by making the other Machines cheaper in Power Usage for such Metals. So now the Extruder isn’t the best choice for those anymore.
[CHANGED] The way Crucibles, Molds and Pipes calculate Heat Damage to Entities interacting with them.
[CHANGED] Bumblebees will no longer show up in NEI by default. Their Creative Tab still exists though.
[CHANGED] IC2 Circuits are now made from GT6 Circuits.
[CHANGED] Villagers that get converted to Zombies now stay persistent and keep their Name Tags.
[CHANGED] Desh now has a different Melting and Boiling Point. Desh Ore can also be processed into Martian Vitriol now. Figured that pun would go well. Not like Martian Vitriol is any good compared to Green Vitriol though.
[CHANGED] All GT5 Style Ore veins are now in their own aptly named Config File.
[CHANGED] GT6 Redstone Wires will no longer accept Input from Stuff like Droppers and Dispensers. This should reduce confusion when those Blocks transmit Redstone Signals from other Sources.
[CHANGED] GT6 Rails now have a slightly better Speed Cap in order for Titanium to be on par with Railcrafts High Speed Rails and Tungstensteel/Tungstencarbide to be better than that.
[CHANGED] Stone Layers such as Coal, Salt, Bauxite and similar Ores, will now no longer generate below Y=24. They will generate (Deep)Slate instead in such cases. The (Deep)Slate Layer near Bedrock got removed again in favour of this Mechanic.
[CHANGED] Bumblelyzer and Plantalyzer now use the actual parallel processing System instead of their own custom Variant.
[CHANGED] If you break a Tool due to loss of Durability, you will now get Mining Fatique III and Weakness III applied for 15 seconds. This is so people stop using Stone Tools…
[CHANGED] Anvils (and the used Hammers) will now lose much more Durability if you are under the Effect of Mining Fatique. The Effect of Haste will make the Anvil (and the used Hammers) lose less Durability though, making a Haste Beacon somewhat useful for example.
[ADDED] Black, Blue and Red Versions of Meteoric Steel. Yes they are slightly better for Tools, than the regular colored Steel Variants and are ofcourse Magnetic.
[ADDED] Better Drying and Smelting Recipes for Snow and Ice related Stuffs.
[ADDED] Hot Spring Water, it gives the Regeneration and the Resistance III Potion Effects when you are in it. It is also pretty much Water. And it is usable as Power Source similar to Lava (but without Pahoehoe), and cheaper to convert to Distilled Water. I replaced the original Vanilla Water Source Worldgen with Hot Spring Water instead. Existing Regular Water Springs will not be changed.
[ADDED] Adamantium Rails which have a Rail Top Speed of 10x (Railcraft only lets Carts go up to 3x when installed!). Osmium is its Booster Material. They are very blast resistant.
[ADDED] Coltan and Columbite Ore, which will be in the same Areas as Tantalite. All three have each other as Byproducts.
[ADDED] Wooden Seed Oil Bucket. Should be mostly compatible with Forestry.
[ADDED] A large variety of Dusts can be used as Sandwich Ingredient now. Most will default to having a Food Value of 1, if they dont happen to be normally edible.
[ADDED] Redstone can be used as Sandwich Ingredient now. It will make Sandwich Blocks emit strong Redstone depending on their Tallness. It’s a special case and technically does NOT count as edible nor visible Ingredient.
[ADDED] Some Egg related Food Items, most of which are Sandwich Compatible. Mayo now needs Egg Yolk instead of Egg by the way.
8 Likes
Same image as last time! Lol.
3 Likes
Mr.CHEN
(Mr.CHEN)
October 22, 2021, 1:16pm
535
Finally, it was released. I waited for three months.
To tell the truth, the reason why most people use extruders is not due to the problem of energy consumption, but that extruders are very convenient and can do many kinds of things at one time, rather than exchanging several different machines. Therefore, the proposal of multi-functional roller I mentioned earlier may be useful, at least it will not become crazy in the switching of 5 rollers.
I found that I haven’t updated the cover picture for a long time. I can put the hot spring and eggs this time, at least not so monotonous.
In addition, I found that GT’s white eggs can’t be thrown out to breed chickens…
2 Likes
You can always grab and use the snapshot versions, lol.
Greg Bug!
Lol.
EDIT: Greg says those are “replicated nonfertile” eggs. ^.^
1 Like
system
(system)
December 4, 2021, 5:52pm
537
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Just one of the funny Bugs I noticed while reworking the Finite Fluids to be a bit more friendly. Those 125L Droplets were just constantly moving around horizontally in a random direction, dragging around a Vanilla Flowing Water Layer under them.
6.14.22:
[IMPROVED] Fluid Blocks like Oils, Natural Gas and Thermal Water will now flow a bit better and also submit themselves to the Ender Garbage, if they reach the upper or lower Boundary of the World.
[FIXED] Save Files were sometimes not loaded properly, leading to the Ender Garbage Dump containing Items from different Worlds, when you load multiple Savegames in a row.
[FIXED] Flux Dynamo was not working properly.
[FIXED] Baths would sometimes fail finding the Recipes for Treated Planks.
[FIXED] The Concrete Block of Chisel can now be made by smelting Blocks of Concrete Powder. Et-Futurum Concrete Powder is compatible with this too.
[FIXED] The “Running Possible” Detector should work properly with most Fuel consuming things now.
[CHANGED] Distillation (Tower) Recipes for Oil now take 25L of Input per Recipe instead of 50L, which makes it run evenly divisible with the 125L of Fluid you can get from an Oil Fluid Block. Some Outputs have been rounded up due to this.
[CHANGED] Fluid Springs now generate differently and should cause less Issues with Caves. They also only start generating Fluid if they have been exposed to Air once, making them inactive until someone actually finds them to make use of, so that should lag a bit less. “Activating” a Fluid Spring will instantly spawn a Fluid Block if possible.
[ADDED] Extruder Shape for Fine Wires. Same Rules apply as for Foils, in that you cannot put Smithable things through those Shapes.
[ADDED] Brass Bars. I probably wont waste any more Block IDs on adding more Colors though!
[ADDED] Configs for replacing Mob Drops with variety Meat, their Iron Drops with Lead (Iron Golems are always going to drop Iron, don’t worry), adding “Junk” Drops to Mobs, adding Books to Villager Zombies, and adding named Name Tag Drops to named Mobs.
8 Likes
system
(system)
December 24, 2021, 12:50pm
538
An Update to GregTech has been released!
Cue the fully automatic Changelog:
Testing how the Bedrock Veins look now. This should make it easier to find them in the Nether without having to dig at Bedrock Level.
6.14.23:
[NOTE] Please make sure your log4j Version is 2.16 or greater, yes 2.16, not 2.15, alternatively make sure its Version ends on the word “fixed”. Just look inside of your “.minecraft/libraries/org/apache/logging/log4j/log4j-core/” Directory to see which Versions exist. Most Launchers like MultiMC should have fixed it for you though.
[FIXED] The “Running Possible” Detector should work properly with Rotational Pumps now.
[FIXED] Thaumcrafts Arcane Workbench will now no longer accept GT6 Shapeless Recipes that turn things like Nuggets into Ingots or Billets and vice versa. Recipes that take exactly 1 or 9 Items will still work though.
[FIXED] GT6 Firestone Items are now burning your surroundings just like Railcrafts Firestone does, maybe a slight bit less bad but still dangerous as Hell.
[FIXED] An Issue where GT6 Saplings could not be placed by Thaumcraft Golems.
[FIXED] Tools sometimes did not break after harvesting specific shitty Blocks that are based on Vanilla Leaves and dont fire the Harvest Event…
[ADDED] Bedrock Veins now generate actual Veins of their Ore above them, which go up to the “Water” Level of the Dimension they are in. This should make Bedrock Ores slightly easier to find in the Nether.
[ADDED] Metal Pipes can now be made in the Welder.
[ADDED] Firestones can now be recharged using the Injector. This works with regular Lava, and also with Heatant, so Nuclear Firestones are definitely an option now - if you have 20_000 Lapis/Sodalite/Lazurite that is.
8 Likes
Gregorius
(Gregorius Techneticies)
December 24, 2021, 12:53pm
539
There we go, if there is any Issues, I plan to do a quick fix Release, but I dont expect there to be any Issues.
3 Likes
It’s a Christmas Miracle! We get anew version of GT6! Greg bless us, everyone!
4 Likes