Hello! Have been thinking about Mechaenetia in context of public anarchy server, and some questions done rose.
- I know you want to create everything procedurally, but you can not do it just yet, because it needs time. So, the question rises: should the player know that something even is in the game? I mean, for example, if game character picks up a rock and can not identify it, will player be able to look at the texture and identify it for himself?
- This question is also about “should player know things that are not meant for him to know”, but in a more delicate manner. Do you have cheating in mind when projecting your game’s networking part? I mean, games like Minecraft allow for the most gross ways of cheating like wallhacking. The very idea of wallhacks/thunderhacks and this type of cheats as a whole is that client is trusted with information that he should not really know in a hope that he will not misuse it. So, as i understand solution of the problem, server should deduce what in-game character should and should not know and send the needed information to it, but this solution meets obvious problems of server latency, so i can not imagine anything (maybe weird things like server sending encrypted information in advance and then only sending encryption keys to the client… very turbid schemes).
- How defensible a building will be? Because in Minecraft anarchy setting if somebody knows position of any of your builds, you are practically done. Will Mechaenetia build be more like real-life, when building protects people living inside it, and not the people protecting the building?
- Will player characters leave corpses and will they be edible? In a complete public anarchy setting this could result in people just killing themselves to give food to their group members.
Thanks for the effort you are making on building the game.