In Gregtech 6 you have all these ore blocks/crushed/purified/refined/dusts and you have 1/72nd, tiny, small, chunk, unit and blocks of the stuff as items.
I am looking forward to the day when you DON’T have all those things.
Instead of having distinct items of varying quality. Could you perhaps have piles of resources?
So a 0.25m² cube of stuff will hold percentages of various elements. You can combined more cubes together and get say a 0.5 x 0.25 x 0.25 cube with some percentage of various elements.
Thus, combining three cubes of pure copper with one cube of pure tin you get 4 cubes of bronze blend.
Each cube has a “composition” modifier. Such as “mineral bond”, “fine dust”, “chunks” etc.
If you melt 3 pure copper and 1 pure tin you get bronze. If you only melt 1 copper and one tin you get a “bastardization” cube that is mostly copper and some small pockets of bronze. Percentages so to speak.
This would simplify storage and processing. To separate the elements all you have to worry about is the composition of the cube. You can’t separate copper and tin without melting them first for example.
Or, if your cube holds some amounts of stone (ore) you have to crush the cube into finer and finer elements before it’s deemed pure.
Melting an impure cube would mean the resulting metal either gets brittle or caked with the garbage material within it. It would still have similar properties to the material you are looking for but it wouldn’t be pure.
You can melt copper ore in a crucible and remove the slag (separate the elements) but even then it wouldn’t be completely pure and you would have to keep doing this to increase the purity (raise the percentage of copper in the cube) until you have what you are looking for.
Placing various cubes together in the same storage means it grows into a larger cube that has various percentages of the materials within. You can STACK them all you want but you have to separate them again.
This is of course contained in the composition data about the cubes.
Say you place 3 cubes of pure and solidified copper and one cube of pure solidified tin together. You get a cube that’s 0.5m² that is 75% solidified copper “ingots” and 25% solidified tin “ingots”. The cube is marked as “not a unified” so simply splitting the cube up will give you the copper and tin “ingots” back.
This way, it’s entirely up to the user on how to store materials. If i pour ALL my dusts into a chest they are going to blend and one would have to separate them again.
If i mine a bunch of copper ore and then throw in some copper dust in a chest, the copper percentage will increase in the cube that the chest holds and throwing that into a crucible would mean it conducts the heat better, making the removal of stone (slag) faster than if i were to throw in a 5% copper 95% stone blend for example.
… Either way, i am tired of dealing with “tiny piles of purified ore” having to combine them into units of the same for purposes of storage. I would rather just throw all elements of the ores purified or not into one chest and the combined contents define the purity. I can then crush the contents in the chest to loosen up the material and then wash it to separate stone dust from the heavier copper. Then as i throw it in a crucible i can once again scoop out the lighter stone (slag) and keep that slag for later batches.
EDIT: Oh by the way, “air” is a valid element. A 0.25m² cube of 10% copper and 90% “air” is a valid cube. This way you don’t need “tiny” dusts to denote 1/9th contents etc.
Adding two cubes together where one has 20% copper and 80% air and the other has 14% copper and 86% air in them means you get one cube of 34% copper and 66% air as the air has “escaped” the cube.
Thanks for your time reading my random ramblings on the subject.
Please don’t make items in Mechaenetia stack into piles of 64 each where one has to manually combine them into larger items.