Hey, I was wondering if I could theoretically create custom ore veins by adding my own entries in the WorldGenerationNew.cfg file. Because I tried it using the following syntax
vein {
I:Density_x=x
I:DistanceFromSpawn_x=x
B:Enabled_true=true
B:IndicatorRocks_true=true
I:MaxHeight_y=y
I:MinHeight_y=y
S:OreBetween_ore1=ore1
S:OreBottom_ore2=ore2
S:OreSpread_ore3=ore3
S:OreTop_ore4=ore4
I:RandomWeight_x=x
I:Size_x=x
dim {
B:overworld_true=true
}
and, instead of a new vein (I used the materials.log file for the material names) spawning, the config file just resets and errors