Suggestions on some "useless" materials

I found that some of the materials in GT6 are “useless”, they have no special purpose, nor are they ideal materials for tools. Some of them can be normally obtained, some can not be obtained, I think they have some possible uses…

Cerium: It can be obtained from bastnaesite or centrifugal rare earth. It is useless in GT5 and is not an ideal material for tools. It can make some special alloys and catalysts in reality, but GT6 does not seem to need these alloys…

Selenium: Byproducts of minerals such as cinnabar. Because GT printers don’t need selenium drums, I think it can be used to make higher tier solar panels…

Germanium: Byproducts of stannite and kesterite, GT6 does not seem to need germanium to participate in the more complex semiconductor industry… Maybe they can be used as photoelectric components and catalysts? (Germans should be able to do that)

Ruthenium and Rhodium: Maybe the best use of platinum mud or byproduct as an “expensive waste” is as a catalyst…

Sulfite: I don’t know what use it is… Maybe they can be used to restore? Sodium dithionite (commonly known as “insurance powder”) is a reductant, which can be used for bleaching and synthesis of thiourea, etc.

Pyrosulfate: They are not normally available, they are useless, and I don’t know why they are added… They seem to dissolve some metal oxides like persulfates.

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Obviously we will find a use for them once we reach tier: SCI_FI_FUTURE_TECH. :grin:

but yeah, not all elements will have a significant use. Of course you know if they weren’t added someone would complain.

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Some Possible Reactions with Sulfide,Sulfate,Sulfite, Bisulfate and Pyrosulfate:
Potassium hydroxide + sulfur dioxide = potassium sulfite + water (I don’t know why potassium sulfite doesn’t have a recipe like sodium sulfite… )

Sodium/potassium hydroxide+sulfuric acid = sodium/potassium bisulfate+water (or sodium/potassium sulfate which may require a selector label to control the ratio of reactions… )

Sodium/potassium bisulfate + sodium/potassium hydroxide = sodium/potassium sulfate + water (although not useful, this reaction is really feasible)

Sodium/potassium sulfite + hydrogen peroxide = sodium/potassium sulfate + water (which can make sodium/potassium sulfite useful, perhaps adding a sulfur dioxide + hydrogen peroxide recipe to sulfuric acid like nitric acid)

Sodium/potassium bisulfate = drying = sodium/potassium pyrosulfate + distilled water (although sodium/potassium pyrosulfate is temporarily not good for use, but this reaction allows it to be available, is also a viable recipe… )

Hydrosulfuric acid + sodium/potassium hydroxide = sodium/potassium sulfide (I don’t remember if there’s any recipe… But at least hydrosulfuric acid can be used to make it useful, not just to recover sulfur from sulfur dioxide.

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You can do it with minetweaker and mtutils. And upload your script

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I don’t know who want to use this script lol.

import mods.MTUtilsGT;

/*
* Sodium/potassium hydroxide+sulfuric acid = sodium/potassium bisulfate+water
*/
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8268>], [<liquid:sulfuricacid>*1000], [<liquid:water>*1000], [<gregtech:gt.meta.dust:8230>]);
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8015>], [<liquid:sulfuricacid>*1000], [<liquid:water>*1000], [<gregtech:gt.meta.dust:8232>]);

/*
* Sodium/potassium bisulfate + sodium/potassium hydroxide = sodium/potassium sulfate + water
*/
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8268>, <gregtech:gt.meta.dust:8230>], [<liquid:water>*1000], [<liquid:water>*2000], [<gregtech:gt.meta.dust:8270>]);
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8015>, <gregtech:gt.meta.dust:8232>], [<liquid:water>*1000], [<liquid:water>*2000], [<gregtech:gt.meta.dust:8271>]);

/*
* Sodium/potassium sulfite + hydrogen peroxide = sodium/potassium sulfate + water
*/
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8269>], [<liquid:hydrogenperoxide>*1000], [<liquid:water>*1000], [<gregtech:gt.meta.dust:8270>]);
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8021>], [<liquid:hydrogenperoxide>*1000], [<liquid:water>*1000], [<gregtech:gt.meta.dust:8271>]);

/*
* Sodium/potassium bisulfate = drying = sodium/potassium pyrosulfate + distilled water
*/
MTUtilsGT.addCustomRecipe("gt.recipe.drying", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8230>*2], [<liquid:water>*1000], [<liquid:ic2distilledwater>*2000], [<gregtech:gt.meta.dust:8231>]);
MTUtilsGT.addCustomRecipe("gt.recipe.drying", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8232>*2], [<liquid:water>*1000], [<liquid:ic2distilledwater>*2000], [<gregtech:gt.meta.dust:8233>]);

/*
* Hydrosulfuric acid + sodium/potassium hydroxide = sodium/potassium sulfide + water
*/
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8268>*2], [<liquid:hydrosulfuricacid>*1000], [<liquid:water>*2000], [<gregtech:gt.meta.dust:9823>]);
MTUtilsGT.addCustomRecipe("gt.recipe.mixer", true, 16, 256, [10000], [<gregtech:gt.meta.dust:8015>*2], [<liquid:hydrosulfuricacid>*1000], [<liquid:water>*2000], [<gregtech:gt.meta.dust:8272>]);

And I’m waiting for making all materials lol.

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How did you made that quests are available in any world? I tried to do it but my quests were working only in the world where they were made.

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There is a man who stole my all rights reserved things and re-upload.
Additionally he called them malware.
Finally he humiliated me.


So I changed all format and it only works in my modpack.

If you are talking about Default worldgen quests, use “/bq_admin default load NoSkyblock”

This topic is not talking about my modpack so please send me PM if you still have a question.

It’s bad only talk about my modpack, so I write a suggestion.
I wish more materials which is not craftable or not implemented materials can be made by depleted rod :slight_smile:

Edit: I don’t want to talk my modpack things in this topic because it’s unrelated.
Please see the link Greg added. I will edit the last reply.

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Well done, I’m not familiar any of these packs, etc but I hate when people do stuff like this.

It’s good to remember that though one might rip off your work and abuse licenses you are the only one who can inject new original content.

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