I recently finished an HF ore processing setup so I could process a bunch of Purified Coal Ore that’s been sitting in a barrel in my base for a long time into Refined Coal Ore (and get a decent amount of Graphite as a byproduct).
After processing all of it, I sent it to my Coke Ovens, which convert each Refined Coal Ore to 6x
Coal Coke Chunks. I can manually combine 4 of these in a crafting grid to get 1x Coal Coke Brick, but it seems like there isn’t an ideal solution when it comes to doing this automatically:
- There’s the Autocrafter I recently got, but because it’s not specialized for any particular type of crafting it takes a lot of time and energy per crafting operation which isn’t ideal.
- If it was metallic, I could run it through an Extruder containing an Ingot Extruder Shape, but Coal Coke isn’t metallic so that’s not really an option.
- Another option (and the best one I’ve found so far), you can send 36 chunks through the Boxinator with a Selector Tag  to make a Block of Coal Coke Brick, then send those through the Unboxinator to get Coal Coke Bricks. However, this feels more indirect than it should be.
My suggestion is adding this recipe to the Boxinator:
4x <Material> Chunks + Selector Tag  (not consumed) => 1x <Material> Ingot / Brick / etc.
A similar recipe could be added for Nuggets:
9x <Material> Nuggets + Selector Tag  (not consumed) => 1x <Material> Ingot / Brick / etc.
Unboxinator recipes to go from Ingots to Chunks or Nuggets could also be added, but this would probably require the addition of a second slot to the Unboxinator for a Selector Tag.
1x <Material> Ingot / Brick / etc. + Selector Tag  (not consumed) => 4x <Material> Chunks
1x <Material> Ingot / Brick / etc. + Selector Tag  (not consumed) => 9x <Material> Nuggets
Other machines might be more appropriate than the Boxinator. For example, you could add Press recipes that take Nugget / Ingot / Block Pressure Molds and an appropriate amount of input material, and then the press would force the provided material into the mold, producing the desired shape, e.g.:
4x <Material> Chunk + 1x Pressure Mold (Ingot) (not consumed) => 1x <Material> Ingot / Brick / etc. 9x <Material> Ingot / Brick / etc. + 1x Pressure Mold (Block) (not consumed) => 1x Block of Solid <Material>
That might not make sense for all materials, but for softer materials (e.g. coal, coal coke, lignite, lignite coke, peat, bituminous peat, wax, beeswax, fishmeal, cooked fishmeal, and so on) it makes at least some sense to me.
That’s all the ideas I have on this topic.