Time to talk about the Stats System, and yes some of it is pretty much Ideas from Elder Scrolls or D&D
Before I go for Stats, I should mention that there is ofcourse going ot be a Setting that makes everyone have the same unified Stats, just like how all Steves are the same in Minecraft. That Rule can be finetuned too.
That said, I plan on RPG alike Stats being available, the List of which is gonna be in the Table below. The Stats will have 3 Bases, the Physical Base, the Mental Base and the Racial Base.
The Physical Base is how well the Body itself functions. This is typically increased by Training or doing something often enough.
The Mental Base is essentially the things you know and your personal skill. Typically increased by learning about new Stuff.
The Racial Base is essentially all the Stat Boosts that come from being whatever the heck you edited your Body to be. This can pretty much only be increased by Stuff like implants (which technically result in you becoming a different Race).
In the end all 3 Stat Types and the Modifiers to them are calculated together for determining your overall Abilities. They are always freshly calculated and you cant just glitch them out when hitting zero or something.
Stats can be leveled up indefinitely, but the higher your level the lower the increase in actually useful Abilities. You can be Level 135246 but you are at a ~99.9315% “Success Rate” when doing Stuff.
For some things the absolute Level Matters (such as Strength for Carrying Capacity), for other things the Success Rate Matters (for most PvP Stats for example, since otherwise you can just level up your Attack Stats to murder everyone).
There will ofcourse also be Sub-Stats that are based on the Main Stats, such as how well you can wield a certain Type of Sword, though more on that later.
You should also check the “Table of Stats with Examples” below this Block of Text.