Here are some of my suggestions for the future of GT6. This page will stay up-to-date for a long time and will be deleted from the page if the @Gregorius agrees or rejects:
Cesium meets water explosion:
Yes, it’s a boring and interesting feature: cesium explodes when it’s thrown into the water and leaves a little cesium hydroxide behind, which is basically useless, but interesting.
Lithium, sodium, potassium and calcium ingots:
Strangely enough, in GT6, three alkali metals - lithium, sodium and potassium, and one alkaline earth metal - calcium do not have their corresponding ingot form, while all other alkali / alkaline earth metals do, and they are treated as gemstones, which is obviously unreasonable. In GT5 they all exist in ingot form (although I’m not sure you’re still adding bloodasp), they can be used as fuel, and I think they can be added to GT6, but they’re no longer “clean fuels” that don’t burn to produce anything. They leave a pile of peroxide after burning. (I don’t want you to make any mistakes in zirconium. Thank you.)
Rutile gem:
In contrast to lithium, sodium, potassium, and calcium, rutile is treated as a gem in GT6 as a metallic material. I hope rutile is treated as a gem rather than a metallic material.
Achievements:
Adding some achievements might make it easier for players to know what to do next, such as making the first steam boiler would be a “Steam Age” achievement.
Digital Lathe:
I heard German Digital lathe is pretty good? Well, that’s a good suggestion. Composition of course requires circuitry. Unlike other machines that have both non-electric and electric versions, Digital lathes can have nondestructive overclocking. You can adjust some of the lathe’s recipes (such as lenses) to have a probability of failure. Only a Digital lathe can guarantee 100% success (and make it even more so Useful)!
Better multiblock machines:
I think there’s an obvious problem with the multi-block machines these days: they’re so simple and unreasonable, like large turbines, whose interior is filled with dense walls that the steam doesn’t move anywhere. I think we should put two “turbine blade blocks” or something else in the middle, like large dynamo, its center should have a magnetized shaft, but the inside is filled with coils, so I think you can add a “magnetized shaft unit” and so on. I think the GT6 large machine should have at least some reasonable structure (similar to GT5) instead of just increasing the cost and making the main block Difficulty.
GT6 own nuclear fission reactor!
A better Uranium processing:
Now uranium processing is too simple, I think in order to make the techtree more complex, you can simulate the real uranium processing:
Pitchblende/Uraninite + nitric acid = uranyl nitrate
Uranyl nitrate + ammonia = ammonium diuranate(yellowcake)
Ammonium diuranate + hydrogen = uranium dioxide
Uranium dioxide + fluorine = uranium hexafluoride (in reality, two steps are needed to make it less difficult to change step by step).
Uranium hexafluoride === centrifuge === uranium-235 hexafluoride+ uranium-238 hexafluoride
Drying aluminum hydroxide into alumina:
Why can’t aluminum hydroxide be used for desiccator instead of using crucible/smelter to make alumina? This caused trouble for automation aluminum processing.
A Cooler Energy laser:
Well, you might be in a hurry to add LU energy, or you might not think about some of the properties of the laser. I have some cool suggestions about lasers:
Laser energy can be transmitted in a straight line through the air, but unlike laser fiber wires, it can be loss and the entity can be burning and damaged when it comes to lasers (many mod lasers can be used to transmit energy, and I think GT should do the same),Lasers can ignite explosives.
shutter cover closing will not cut off the pipeline model:
The untouched pipe model looks ugly, and I think the shutter cover should be “closed” instead of “cut off” the pipe, which is more realistic and more beautiful.
The name of the long distance pipelines:
The “interface” and the pipe between the two ends of the long distance item/fluid pipeline are called “long distance item/fluid pipeline”, which leads to ambiguity in expression, so it is better to add “interface” or something after the name of “long distance item/fluid pipeline” which acts as “interface” on both sides to avoid ambiguity. Meaning (they are also two different blocks).
Multifunctional roller machine:
A multi-functional electric roller machine, equivalent to the combination of rolling mill, roll bender, roll former and cluster mill(wiremill can not), can change the recipe by selector label or other things (for example, configuration = 0 plate===> curved plate configuration = 2 1plate===>4 rails configuration = 4 1plate===> 4 foils) so that it can not be used. So many troublesome roller! Of course, because of the need to switch recipes, synthesis requires circuits.
More Organic Materials and Chemical recipes:
At present, GT6 only has PE. In the future, more plastics such as PET, PP, PS can be added, just like in GT5U (although I know this is not what you do), and other organic materials (such as epoxy resin) can also be added. Now the production of plastics (PE) is too simple (although it may have to be done for game balance), you can also add some other recipes (e.g. ethylene) and other materials, as well as some basic machines, which require better chemical knowledge (maybe you need to go back to learn the high school textbooks.)