I love and make very heavy use of the mob-free asphalt and concrete blocks, and my main base is completely paved in one or the other. For a bit of colour and variety I’m using microblock covers of silk-touched grass over a concrete foundation - it looks like grass, but prevents mobs spawning inside the perimeter wall.
But I’ve hit a problem trying to build two parks: firstly in losing 1/3 of my framerate; and secondly in that the parks cover several old, buried and paved-over biomes (plains, river, eerie) and are covered in unsightly discoloured patches.
Since you have already added several mob-free blocks to the game, I was hoping it would be possible to add a low performance cost, mob-free, consistently coloured (biome independent) “turf” or “lawn” block suitable for parks, gardens, verges etc. It should have comparable tech-level requirements to concrete and asphalt so that it isn’t overpowered as a defence against mobs in the very early game. One idea I had for a proposed recipe would be a central cross of five grass blocks with thin plastic sheet in the four corners (collectively representing a bagged roll of turf), yielding 5 “turf” blocks.
What do you think?