Redstone carrying wires lose 1 signal strength when outputting

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this makes redstone carrying wires unable to distinguish between signal strengths 0 and 1, which is problematic for some redstone applications

this post seems to be about the same issue, but it has not actually been fixed as of version 6.17.01

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Logically unfixable, vanilla redstone would cause my wires to turn into an RS latch if i did that. The Bug I talked about there was something else.

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