Rebalance Hot Fluid Tank for Nuclear Reactor

Finally, I managed to obtain Naquadria and decided to build a Thorium salt reactor because the fuel rod’s maximum value goes up to 65k. While continuing my Adamantium production with the Matter Replicator, I turned my attention to ZPM EU production. Due to the 1/2 factor, I added 2 nuclear reactors filled with distilled water to the absorber rods, and I directed their heat output to an Adamantium steam turbine.

However, when the neutron level exceeded 32k, I noticed that the absorber rods in my nuclear reactor filled with distilled water exploded. Curious about the cause, I examined the source code, and this particular line caught my attention:

} else if (FL.distw(mTanks[0])) {
    tEnergy = mEnergy / EU_PER_WATER;
    if (mTanks[0].has(tEnergy) && mTanks[1].fillAll(FL.Steam.make(tEnergy * STEAM_PER_WATER))) {
        mEnergy -= mTanks[0].remove(tEnergy) * EU_PER_WATER;
    } else tIsExploding = T;
}

According to this code, if the hot fluid tank fills beyond its limit, the reactor will explode because the tank’s limit is specified as 64k:
public FluidTankGT[] mTanks = {new FluidTankGT(64000), new FluidTankGT(64000)};
With 80 Hu/t, 1L of Distilled Water produces 160 Steam/t.

Due to this limitation, I can’t push my Naquadria fuel rod beyond 32k. I propose to increase the level of the hot tank in the nuclear fission reactor to 128k. Or, instead of increasing the tank level, there could be something like an extender to increase its size. :slight_smile:

SS from my creative testing world;

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I will increase the Capacity for Steam specifically and nothing else, so that all distilled Water can be turned into Steam in one tick without it exploding. Luckily I made custom Tank Capacity a thing for the Inputs of GT6 Machines, so i can easily use it for the Steam Output without messing with the other Output Capacities.

So it will be 64000 * STEAM_PER_WATER from next release on.

This Change is in the Secret Version now by the way.

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I’m so happy. Thank you <3

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