Questions about disabling reactor rods via selector

The manual says that when a reactor slot is disabled, it acts as if it is empty, which I guess at least means that it cannot emit or accept neutrons, and does not heat up coolant. But there are a few things that I wasn’t clear on:

  • Does it stop producing heat immediately after toggling, or does it only happen on the next reactor tick?
  • Does the neutron count on the disabled rod get reset to 0 after being switched off? Since it can’t accept neutrons I’m guessing it does.
  • Does it get set to 0 immediately after the input to the selector cover changes, or does it only happen on the next reactor tick? Practically, if I turned it off and then turned it back on before the next time the reactor stepped, would its neutron count be 0 until the reactor ticks?
  • How is the selector input used? Is it interpreted as a bit vector of rods to enable? I did not see anywhere in the manual documenting it.
1 Like

Yeah it stops either immediately or one tick later

Not sure @Erik3003 would need to tell, though it probably does

There is pretty much always a 1 tick delay because the way redstone works.

Bit Vector is a good word for that yeah

Sorry, I wasn’t that clear about what I meant by reactor tick. I meant the reactor updates, which happen once per second (from my understanding). For my purposes it doesn’t matter that much whether there is a 1 redstone tick delay.

1 Like

Yeah not 100 percent sure about that one, because I do not properly understand the questions purpose there.

I’m trying to simulate a design to compute how efficient it will be, depending on how I control neutron count.

1 Like