Quasi connections?

puu.sh/HJuXk.jpg
piston get activated when crucible reaching 2300 from NOT Connected Redwire
if I remove the wire - the piston doesn’t go to the activation

puu.sh/HJv6z.jpg
ofc I have this for activating piston when the mass of chest contains 64 steel. but for this moment it is still far away from that value

puu.sh/HJvbL.jpg
I’m guessing - no connection - piston doesn’t work, but that’s happens

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Vanilla Redstone seems to be the Issue there, the Sensor powers the Piston directly. Can’t really do anything about Vanilla Redstone.

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Time for a GT6 (powered for higher tier?) piston with more features and ability to move (some) TE’s? ^.^

Plus logical redstone handling? >.>

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There is already good Mods that move Stuff that way. No need to add it to GT6 if Funky Locomotion does it good already. :wink:

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That’s a lot larger then just ‘less buggy pistons’ though, lol.

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It literally just has Frames and Frame Motors like Redpower. No other Features. So it is not that large. :stuck_out_tongue:

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