Today I realized that chests suck. I thought of something between a drawer and a chest. I don’t know what this thing, basically a box with a door, is properly called in English: cupboard or shelf or whatever.
I decided to copy & modify gregtech/tileentity/inventories/MultiTileEntityDrawerQuad.java
. By trial and error, It took me some time to get it to work somewhat
The problem is it works as expected only with certain inventory sizes. Here it’s 36:
Strange GUI rendering with size 54 (that’s the one I want to use). Nothing can be moved in it by dragging, but with shift-click, which causes game to crash.
45 and 72 causes this missing texture or whatever it is. Items can’t be moved in it normally either, and doing so by shift-clicking causes a crash:
Could you help me and point to what’s causing the problem?
Here is the the code on pastebin.
And I hooked it in gregtech/loaders/b/Loader_MultiTileEntities.java
:
aRegistry.add("Cupboard (" + aMat.getLocal() + ")", "Storage", 4200+aID, 32751, MultiTileEntityCupboard.class, aMat.mToolQuality, 16, aMachine, UT.NBT.make(NBT_MATERIAL, aMat , NBT_HARDNESS, aHardness , NBT_RESISTANCE, aResistance), "CCC", "CCC", "CCC", 'T', OP.screw.dat(aMat), 'C', aRegistry.getItem(aID));
Also, where can I find those crafting codes? So I can change recipe to something more meaningful.