Has it? I remember at 2020 seeing this magnicifent project: Mechaenetia. I think it’s been like a year since I checked here. Time sure does fly. How are you doing @Gregorius ?
I think this is my around 3rd yearly check in here. Hi. I don’t even know what to write lol. How’s mechaenetia coming along? Still decision paralysis? Hate to be that guy nugging at your ear, but eh. Here we are.
Also noticed, or well remembered as it’s been a long time, that it’s written in rust. Nice. This must have been some sort of influence, as I also have some months ago begun my rust journey. And it is for sure one of the languages of all time. Also I’m making a roguelike with it, fun.
That brings me to a question. Will Mechaenetia be community-driven or open source? Or rather, since it’s already open source, do you plan to actively accept contributions from others? I think I could come perhaps commit to this, assuming the project gains any form of inertia and my rust journey actually succeeds. You know, gotta learn first.
Anyway, that’s enough rambling from me for now. Just another yearly ghost ping from the shadows. Stay well, and good luck with the coding.
– Matias
Yeah it has been a while, things happen one way or another. I’m getting distracted by quite a few mostly nice things in life.
As for contributions, for the most part I want to split it up into engine stuff and mods stuff, so all ingame things can just be mods using the engine, so everyone can just make mods for the things they want to add.
This does not mean that i wont accept additions to the engine itself, but i dont expect that to be the main avenue to take when doing stuff either.
All in all I just want to create things, even if those things constantly change in the background and may just be playing construction/design/factory based videogames.
Interesting idea with the mod setup. I’ll definitely be checking back in. Maybe in a year, maybe two, who knows when this pops back into my head again. Good luck with everything man.
that seems very similar to Vintage Story, I think they also have separated it into engine and then the code for the game itself is like a mod or something. I think they even made that part with game stuff open source.