Hand crank suggestion and minor bug

it would be cool if the hand crank output more RU/t if you had strength or haste, not by that much of course, i just think it would be a fun feature

also i might just be seeing things but the texture on the bottom of the active hand crank looks like its going backwards

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Done both of those, also Villagers may or may not be able to operate them now.

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Will this affect the techtree? And this could lead to non consumptive village slavery, which could affect the balance. Slavery is bad, is it?

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Maybe the vilagers will form worker unions against you :grimacing: … Or maybe if you missuse them too much they will aggrevate iron golems against you, that would be quite funny. At first I thought maybe it could cause agrevated iron golems to spawn but then that could be used as an iron golem farm :smiley:

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I sincerely doubt having a random alternative way to create a measly 16 RU/t would have any long standing repercussions on game balance :face_with_hand_over_mouth:

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Ok, this is OP, I drank some funny colored tree juice and now match the power of the steel turbine.

This is definitely saving me a tonne of bronze on actually properly setting up some rarely used machines like lathe or wiremill.

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that is exactly what this whole thing is for, because for quite a few things you really only need the machine once.

So instead of breaking the machine and placing ANOTHER machine in its place, just handcrank.