I’ve been using MTutils to edit machine output recipes in GT6. Now due to a MTUtils limitation every time I reload the game (and thus the scripts), all gregtech machines (from burning boxes and smelters to even crucible molds and funnels, without exception) are manually hidden from NEI without me being able to look them up.
It’s quite a problem and a hassle to deal with, since sometimes I might need to switch between worlds in creative mode. The only way around this is to actually disable MTutils.I’m using it to disable a potentially exploity recipe to electrolyze voidmetal into tungsten, among many other things like shredder recipes to recycle some machines and some custom recipes.
Is there a way around this? I know for a fact other people have the same problems (here in the forums a guy points it out in the MTutils thread and on curseforge one of the most heavily scripted GT6 packs [https://www.curseforge.com/minecraft/modpacks/gregorius-hexii-artorus] also says testually that
Be aware that some of the MineTweaking I’ve used cannot be "re-load"ed, and this also means the whole minecraft instance needs to be closed and re-built in order to switch worlds. Sorry, that’s just how MT works.
Since this would be literal hell on servers and a major annoyance in singleplayer already, is there really no way to actually fix this or am I doomed to check all recipes online whenever I need to reload my save for one reason or the other?
Thanks in advance.