Gregorius
(Gregorius Techneticies)
August 26, 2018, 9:58am
6
3 Likes
system
(system)
August 29, 2018, 9:53pm
7
Another GregTech Update has been released!
Cue the fully Automatic Changelog Post:
6.08.02:
[NOTE] The Default Config Pack updated to fix Enviromines noncompliance to Case Sensitive Filesystems.
[COMPAT] Lycanites and Atum
Geonachs and Stone Soldiers are now two times more vulnerable to Hammers and Clubs, just like other (Iron) Golems.
[COMPAT] The Betweenlands
GT6 Weapons made of Betweenlands Materials will no longer be damagecapped or auto-nerfed in the Betweenlands.
Weedwood Barrels can now also protect carried Liquids from rotting in the Betweenlands.
[COMPAT] The Aether
Skyroot is now a dedicated Wood Type similar to Weedwood.
Small Ores now generate in it. Note that none of the Sulfur containing Small Ores are up there.
Small Rocks now generate properly, as opposed to having the Default Overworld ones. The probability of finding a Meteorite is larger up there.
Ambrosium Torches can now be placed with GT Pickaxes, Shovels etc.
Added Miniature Aether Portal, 128m Error Margin and 1:1 Distance. Requires a GT6 Bottle of Holy Water to be activated.
[FIXED] Config File Error with /config/gregtech/gregtech.cfg
[ADDED] Crucible Sets for Umberstone, Livingrock, Holystone and Betweenstone.
3 Likes
system
(system)
September 1, 2018, 4:53am
8
Another GregTech Update has been released!
Cue the fully automatic Changelog:
The GT Forums are available at
This Domain now. Miniature Aether Portals are now available!
6.08.03:
[COMPAT] Several Aether related things got adjusted and oredicted. Sadly I cannot get the Treecapitation working for Skyroot Trees. Same Issue as IC2 Rubber Trees, ancient never updated drop code.
[COMPAT] Skyroot and Weedwood Objects can now be recycled like Vanilla Stuff (Chests, Jukeboxes etc).
[CHANGED] Vanilla Iron Ore will now turn into a large amount of Hematite when crushed. No more cheaty Iron from Twilight Forest and such.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
September 1, 2018, 6:37pm
9
2 Likes
Gregorius
(Gregorius Techneticies)
September 6, 2018, 10:57am
10
Oh interesting, so that is what the Patreon Post Image will become when there is no Screenshot.
Well then, I linked the Guide for the Earlygame Stuff on the Main Post now.
1 Like
system
(system)
September 8, 2018, 2:36am
12
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Completely overhauled the way GregTech is handling the Wood Types. There was just way too many overlaps thanks to literally every wood type being registered as the same Names. Also added Beams for Greatwood, Silverwood, Skyroot and Twilight Darkwood.
6.08.04:
[COMPAT] Aether
Enchanted Grass now works on GT6 Berry Bushes and doubles their Growth Speed.
Aether Enchanted Grass can now be harvested with a Spade, sadly it cannot work with regular Aether Grassā¦
I sadly wasnāt able to fix Branch Cutter, Saw or Treecapitation for Skyroot based Trees. Aether still uses antiquated Code from like 3 or 4 major MC Versions ago, and I do not want to use ASM.
[FIXED] MineFactoryReloadeds weird Loading Order Missing Element issue.
[ADDED]
New Wood Registry, so that it is easier to handle different Mods Wood Types without causing a Clusterfuck (and yeah I am currently fixing the Clusterfuck that is Wood Handling.
Slabs and Stairs are handled way better now in regards of Material Data and replacing their Crafting Recipes.
Stairs are now made with 3 Planks or 3 Slabs in an L Shape with a Saw in the remaining Corner, so you dont need a Crafting Table anymore, but you require a Saw now. Also you get the more logical amount of 4 Stairs for 3 Planks!
Forestry Willow Trees now have the same benefits in regards of Charcoal and Creosote, that GT6 Willow Trees have.
Binnies ExtraTrees Logs and Planks can now be used for GT6 Shelves, Panels and the likes.
Chisel Vanilla Wooden Planks now have way more Support for Recipes, so you donāt always have to unchisel them for use.
Thaumcraft Greatwood and Silverwood are now their own Wood Materials and have their own Wood Beam Types.
Aether Skyroot and Twilight Darkwood now have their own Beam Types. Also the other 3 common Twilight Logs debark into their corresponding Vanilla Type Beams now.
[ADDED] Berry Bushes can finally grow on Types of Dirt and Grass that arenāt vanilla.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
September 10, 2018, 2:56am
13
Just a tiny little update on why there is no Patreon Post yet. I wanted to announce the Git Repo once it is done, but a few tiny things are still missing for it to work properly, so it might take a bit. Hopefully just until tomorrow.
1 Like
Gregorius
(Gregorius Techneticies)
September 10, 2018, 3:59pm
14
And Patreon Post, because I dont expect things to be finished before next Weekend
https://www.patreon.com/posts/21326724
1 Like
system
(system)
September 15, 2018, 11:42am
15
Another GregTech Update has been released!
Cue the fully automatic Changelog:
GregTech-6 is going OpenSource! Letās see how well this works out when I am actually there, and not replaced by people who have obviously no idea what they are doing!
6.09.00:
[NOTE] GregTech-6 is now OpenSource (LGPLv3) and on git.gregtech.overminddl1.com . Donāt worry, I will still be working on GT6 myself, this is just an upgrade. ;D
[NOTE] Some GT6 Addons like QwerTech or GT Weapons Works will need to be recompiled in order to work with this Version.
[BROKEN] IC2 Sounds are currently not available due to going OpenSource, and IC2 obviously not being OpenSource. (I had to copy their Sound Files to make shit work, because they clearly didnāt care to make things proper)
[BROKEN] WAILA is somehow no longer able to display the Name of my Blocks. I wonder if it is because the WAILA API is inside the new Dev Environment, because I never did WAILA Compatibility at all.
[IMPROVED] Performance in general. I kept one piece of old Code and that has wrecked a lot of Speed and RAM, but now itās fixed.
[FIXED] Tons of minor Issues that required a massive amount of typing.
[FIXED] Treecapitation overall now also works when Aether is breaking it. Note, that this has nothing to do with the seperate Issue that Aether Trees cant be Treecapitated.
[ADDED] My own selfmade Wrench and Screwdriver Sounds.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
5 Likes
Gregorius
(Gregorius Techneticies)
September 15, 2018, 12:27pm
16
https://www.patreon.com/posts/21429362
And Update Post on Patreon ofcourse, this time in time!
2 Likes
system
(system)
September 22, 2018, 8:35pm
17
Another GregTech Update has been released!
Cue the fully automatic Changelog:
GregTech-6 is going OpenSource! Letās see how well this works out when I am actually there, and not replaced by people who have obviously no idea what they are doing!
6.09.01:
[NOTE]
A bunch of Dev Environment Issues have been fixed, but there still is some of them open.
Iām kinda stuck a little because I usually work after I wake up, while OvermindDL1 fixes up Dev things right before I go to Bed. (timezones and shit)
And I need certain things to be fixed before I can work properly again, otherwise I am kinda mentally blocked.
[FIXED] WAILA Block Names.
[FIXED] Wood Registry messing up way to much. Lots of Recipes did not work because of it.
[CHANGED] Drains now produce 100 times more Water while it is raining.
[CHANGED] Railcraft Wooden Ties can now be made by bathing single already Treated Slabs (either IE or GT) in Creosote a second time. This is also way more efficient now, and allows for making Wooden Slabs into Treated Slabs.
[ADDED] Erebus Wood to the Wood Registry
[ADDED] Twilight Magical Wood to the Wood Registry, but I gave it only Vanilla Beams, because those 4 Trees are really uncommon and not worth an extra Beam and Plank Block.
[ADDED] Item and Fluid Barrels made of Shimmerwood, Greatwood and Silverwood.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
September 22, 2018, 9:25pm
18
2 Likes
system
(system)
September 29, 2018, 8:34pm
19
Another GregTech Update has been released!
Cue the fully automatic Changelog:
GregTech-6 is going OpenSource! And we finally got the Build System Running, or at least I hope so, lets see if the Release will work out with the new System!
6.09.02:
[NOTE] New Build System is in the testing, this Version is released in a new way, so expect the whatever, lol.
[FIXED] WAILA Block Names and Thaumometer scanning. Found the stupid Reason it didnāt work right, so I was able to remove my provisorical fix from before.
[CHANGED] Moved the Debug Configs to the Clientside Config File.
[CHANGED] Supporter Lists are now less of a bitch for me to Update. Now I only need to change regular Text Files instead of Code Files.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
September 29, 2018, 10:56pm
20
And here comes the Patreon Post
2 Likes
system
(system)
October 6, 2018, 4:49pm
21
Another GregTech Update has been released!
Cue the fully automatic Changelog:
New Path Blocks and more Compat Stuff. The Path Blocks give a small movement Speed increase when walking on them, itās less than Asphalt though. And the Paths are more robust than Et Futurums variant.
6.09.03:
[COMPAT] Botanias Paint Slinger Lens works for painting GT6 TileEntities now.
[COMPAT] Trees from Biomes oāPlenty and the Sakura Tree from the BambooMod are now Supported via the Wood Registry, and Sakura Planks can be used for Shelves and such now.
[FIXED] Dynamic Treesās Trees wont be Treecapitated twice anymore, so the harvesting slowdown from my end is removed.
[FIXED] Crafting Table Recipe from Better Beginnings did not use the OreDict Wooden Planks, so only the 6 vanilla ones were usable.
[FIXED] A few Recipes.
[CHANGED] The Wrench and Screwdriver Sounds a little regarding Tempo, Pitch and Echo.
[CHANGED] Liquid/Gas Burning Boxes now have a 25 tick cooldown whenever they actually run out of Fuel (but not when turned off any other way). During that Cooldown they will automatically ignite themselves whenever new Fuel is added, even if the Fuel is a different Type.
[CHANGED] Villager Zombies can now also drop Material Dictionaries.
[CHANGED] In addition to Crowbars you can now also use Screwdrivers to open GT6 Crates (also itās less durability eating). Not only that but now you also get the empty Crate back from this. (empty crates didnt exist when I originally made it, so guess why I forgot about it)
[ADDED] A way to turn Gravitite Gems and Dust into Enchanted Gravitite using the Injector. Later its gonna be a Magic Infuser instead of the Injector.
[ADDED] Skyroot Item and Fluid Barrels, they are just like Treated Wood Barrels in their Stats.
[ADDED] Draconium, Thaumium, Manasteel, Gaia and Syrmorite Drums. Also lots of Capsule Cell Container Materials aswell.
[ADDED] More Material Variety for Item and Fluid Pipes, including Fan Favourites such as the āFake Osmiumā Item Pipe made from Mekanism Osmium.
[ADDED]
Grass Paths like Et Futurum, but better and compatible with Biomes oā Plenty and Aether.
They also increase the Walk speed slightly (less than Asphalt!) and dont get destroyed when you place an opaque Block ontop of them.
Old Et Futurum Grass Paths will turn into GT6 ones once you walk over them, right before the walk speed calculations, so you also get the minimal movement speed bonus from converting them.
Mobs can also not spawn on these Paths.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
4 Likes
Gregorius
(Gregorius Techneticies)
October 6, 2018, 5:30pm
22
https://www.patreon.com/posts/21892499
And Patreon Update Post, sorry but technical difficulties will slightly delay the Release.
2 Likes
system
(system)
October 13, 2018, 6:31pm
23
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Prismarine Rock Types got added. Currently only findable as Building Material of GT6 Dungeons. Also added Axles for transmitting RU over longer distances.
6.09.04:
[FIXED] Plenty of random tiny Bugs.
[ADDED]
Axles to transfer Rotational Units (RU)
They are going to be somewhat lossless (I still need to think of a good distance penalty).
It is pretty straight forward, literally, they can only go in a straight line. If you manage to somehow make an Axle even visually bend around a corner, that would be a Bug. (it wouldnāt transfer power around the corner though)
There is no Gearboxes yet, lets see how long it takes for me to add those, maybe even next week.
[ADDED]
Light and Dark Prismarine Rock Types.
Including all the Stuff the usual Rock Types like Granite, Komatiite and such have.
And yes it is 2 different Types, with their own light and dark Prismarine Materials.
Currently only generate as a Part of GT6 Dungeons.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
3 Likes
Gregorius
(Gregorius Techneticies)
October 13, 2018, 9:56pm
24
1 Like
system
(system)
October 20, 2018, 2:10pm
25
Another GregTech Update has been released!
Cue the fully automatic Changelog:
Gearboxes! Perfect for turning around your Rotational Power!
6.09.05:
[FIXED] Vanilla Hoes wont till Coarse Dirt or Podzol anymore.
[FIXED] Berry Bushes will now automatically remove Snow Layers ontop of them during their first tick.
[FIXED] The Wrench/Cover Overlay Lines on Blocks now have a more visible Coloration and shouldnt vanish anymore either.
[CHANGED]
Axles will now consume one Packet of Energy to start rotating.
So the more Axles you have, the more Energy is going to be consumed when starting your Machinery.
They will also now pop onto the Floor instead of just vanishing into nothingness when overloaded.
[ADDED]
Custom Gearboxes
You can Wrench their Side while having a normal sized Gear of the same Material in your Inventory to put the Gear in.
Gears that are on adjacent Sides will automatically be interlocked, note that there is plenty of ways to do that wrong, just like in real Life.
The Monkeywrench will set the Direction the internal Axle is Facing or remove the internal Axles Functionality.
The Axle will ALWAYS be able to Rotate due to being connected via a Safety bearing, even if the Gears themselves are jammed.
It is possible to use Gearboxes to transmit power, but they are more expensive than any of the Axles of their Tier, even if you donāt add any Gears.
When Gearboxes break due to overloading them, they will only break one of the Gears into Scraps but they will drop all Gears as Items and reset the internal Axle.
And as always, the Patreon Post should follow up later today or somewhen tomorrow.
2 Likes
Gregorius
(Gregorius Techneticies)
October 20, 2018, 6:46pm
26
1 Like