So I have been thinking about things i regret having done in GT6, mainly the absurd Tier System with 4-5 Tiers of each Machine. What I should have done instead is something more similar to what i did with the Burning Boxes, and abolish Tiers entirely.
Here a few examples
Kinetic/Rotation Machine Materials should’ve been layed out like this:
- Various Bronzes:
Basic worst Stats Machine. - Various Brasses:
Power Efficiency Machine at same Speed as Bronzes. - Various Basic Steels:
Speed Machine at cost of Power Efficiency. - Titanium:
Both Speed and Efficiency.
Heat Machine Materials like this:
- Clay, Ceramic and Bricks:
Basic worst Stats Machine - Invar:
Power Efficiency Machine at same Speed as Clay. - Various Basic Steels:
Speed Machine at cost of Power Efficiency. Yes it is Steel too. - Tungsten:
Both Speed and Efficiency.
Electric Machine Materials like this (everything uses Copper Wires):
- Various Basic Steels:
Basic worst Stats Machine - Aluminium:
Power Efficiency Machine at same Speed as Steel. - Galvanized Steel:
Speed Machine at cost of Power Efficiency. - Either Chrome or Chromed Steel:
Both Speed and Efficiency.
As you might have noticed, Steel is usable for all types of Machines, since Iron is so abundant it should at the very least be usable everywhere if needed. Also the Machines dont really have Tiers for Recipes in this design, meaning even the shittiest Machine can still do the Job just fine even if much slower.
When it comes to Power Consumption and “Overclocking”, I figured making just bigger Multiblock Versions of the Machines should’ve sufficed, that way if you want to upscale, you just need to build bigger Machines instead of spamming many smaller ones.
A Side Effect of Steel being usable everywhere is that you basically only need Iron, Copper and Gold (vanilla Metals), and wouldn’t even require any specific Ores unless you wanted higher quality Stuff. And even then most can be done via Byproducts and Decomposition too.