Am I supposed to use it? I think it breaks the balance as it’s very easy to enchant vanilla diamond pickaxe with Fortune III. And why does my game generates all the vanilla ores? I just have a big vein of redstone, diamonds, gold and lapis. It is supposed to be? I mean I guaranteed to get diamonds from that ore as in vanilla MC. Also I have a vein of coal and iron.
You could just use gunpowder to make Boomsticks for a better Fortune Level.
I could do, but it’s much easier to acquire Fortune III pickaxe, so why bother? And that’s why I feel somewhat wrong. Is it okay that my world generates vanilla ores? I mean that I have just plain diamond ore, break it and you always get diamonds.
Yeah I had to add the Vanilla Ore Blocks for Compat reasons.
Okay, so it’s legit to mine it.
And what about enchantments? Am I ‘allowed’ to use enchanting table? You created the mod, you know how it should be played. If I did the balance, I’d removed recipes for enchanting table or for vanilla tools.
Pretty sure Vanilla Tools did get a durability downgrade, and you can still enchant whatever, not like its important.
The vanilla diamond pickaxe still has a considerable durability, especially if it’s enchanted for Fortune III & Unbreaking V (not sure if this exist in 1.7.10) and used only to mine appropriate ores. And moreover, there a diamonds in easy access and it’s guaranteed to drop a crystal. Isn’t it wrong?
I checked gregtech.cfg
and found this:
general {
B:DisableVanillaOres=true
}
So this option doesn’t work?
So I found this mod, CoFH core, and I checked your config pack: there is a config for it, and there is Vanilla.json
with empty brackets in it—I guess this one just removes vanilla ores. Should I install it?
That Config disables Vanilla Generation of Ores, not the Ores themselves.