Devouring Darkness: Discussion thread

Pictures of the floating farm from the test server. With the farm blocks IN the water (not ON the water), and then a wall around them the mobs could not jump.



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What the heck is that vegetable looking zombie with the bright green skin XD

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First pic? Just a normal zombie with hat and shoes. Extra tall, and with a face due to my resource pack.

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Nah that’s a very angry pickle.

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Sparrow has entered the game.

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It’s a very thrilling mode!

What was competing for sound during the blood moon. I love it here!

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Glad to see you made it to your island! Let me know when you get a base going and I’ll set you an icon on Dynmap to establish your claim!

You can also claim chunks in FTB utility controls in the inventory screen. Be conservative. ;]

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This is why underwater entrances are so good. You can just dig over and have a different door away from where they gathered.

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I just realised I never showed off the folder where I keep Devouring Darkness stuff (notes, diagrams, et cetera). Also, for the record, I haven’t played in month(s?), I just remembered now.
image

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Two of my power players just started their base. It’s a race to godhood.

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Well THAT is a dramatic way to put it. Also, a duo progressing really fast? Hm… what 2 Ukrainian brothers does that remind me of?

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Well Botania does not disappoint. It’s a real QOL boost to GT.

The terrashatterer pick mining 5x5 with fortune 3 is OP.

The orechid does not spawn GT ores, which is as expected.

Between terrasteel armor and a tainted blood amulet with fire resist, I feel like I can explore the nether now.

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Warning: charging terrasteel pick is perilous. There appears to be a bug in this Botania where endoflames will consume the pick. I’ve had to replace a disappearing pick many times trying to debug why it disappears.

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As far as I can tell, the pick doesn’t despawn so it can be left charging. It’s either endoflames or hopperhocks that cause it to instantly disappear. Charge it far away from other flowers.

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I haven’t really “played” Botania apart from the basics, do you seriously need to have Items on the frikkin ground to do things like charging a Pickaxe?! Even Thaumcraft has Pedestals!

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You toss the pick, or rings, or mana tablets into a mana pool to let them charge. They wont’ despawn normally. Only things like a server side cleanup normally kill them. Something’s odd about the flowers causing it, but I can’t find any bug reports for this old version that describe the issue.

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Terrasteel pick has a wooden handle. So it’s flammable. I almost always play with gregtech, so I’m not sure if it’s gregtech feature, or not.

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Yeah, livingwood. But it’s a Terrashatterer! Blah.

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WAIT WHAT?! So you are telling me that the Terrasteel Pickaxe being a Furnace Fuel due to its Wood Handle causes the Flower to consume it like it is some piece of Charcoal or so?

Guess I need to fix that one, lol.

Edit: If you want to try it out for yourself if that fix works, here you go:

:gregory: This Version should probably be working for you. ^^

(note 1: The scary sounding Description is only there to make sure people don’t use that Version lightly.)

(note 2: if you use this Version more often, make sure your Browser didn’t cache the Download)

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I didn’t consider it a GT issue. I was referring to the Terrashatterer, which is the fancy Botania pick, not a GT pick made of terrasteel.

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