I’m continuing to experiment with the Autocrafter and I believe I may have discovered a bug of some kind.
First things first: I tested to make sure my Autocrafter setup was functioning properly by crafting a Pam’s HarvestCraft Caramel Apple in it first.
After doing so, I removed the blueprint for the Caramel Apple and its ingredients from the Autocrafter’s crafting grid, grabbed 1x Stick
and 1x Phosphorus Dust
, put them in my Advanced Crafting Table, and made the following Blueprint:
Then to make sure the recipe was working, I crafted those ingredients into 6x Torch
in the Advanced Crafting Table. There were no issues there.
Next up, I grabbed another 1x Stick
and 1x Phosphorus Dust
, placed them in the Autocrafter’s input chest, scanned the Blueprint I previously made to a USB 1.0 Stick
. Then, I plugged the USB 1.0 Stick
into the Autocrafter’s blueprint slot, and it pulled these ingredients into its crafting grid, which I took as confirmation that it recognized it as a valid recipe.
Then, I pressed the button on top of the Autocrafter to allow it to run (I use an Advanced Button
(button mode, signal length 2 ticks) + Auto Redstone Machine Switch
cover for this) but rather than initiating crafting, the machine just sat idle consuming power for the entire duration the button was pressed. This was also the case when I converted the button to switch mode and kept the button pressed for several seconds.
Any ideas what might be going on?