I’m trying out a garden of glass world and I have an item in my pack that lets me edit biomes freely. I tried using a pure daisy to transform a block of packed ice into river water and made sure that I was in a river biome, but the item gets deleted every time it is spawned. The same happens when it is placed by hand. The idea was to create a single infinite water source that wouldn’t get depleted even in void worlds, to reduce the need for graphic updates when draining large amounts of water, and also giving an opportunity to the players to create sea water to electrolyse for a crucial aluminium precursor, even without oceans.
I have an understanding by looking at the commits and changelog that the river and ocean water blocks are unplaceable because they would ultimately cause problems with their infinite spread, could it be possible to add a whitelist for pure daisy transformations and add a biome check? This way void world players could reap the benefits of efficient rendering too, but in a controlled environment where one would be sure the action was carefully chosen instead of happening accidentally, especially since it would require minetweaking the daisy’s recipe to even be an option.