About the overclock in one-block machine

when i use gt6 machine, the overclock loss is unacceptable.It will consume more energy and time to complete a process, just contrary to economies of scale.How about change it to overclock bonus, more power tier more effectively work, it will make a new logic in gregtech6,encourage players to use high tier machine and upgrade product line.About the drawback, possibly it may reduce the player’s gaming-time.

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Then people wont use the bigger Multiblock Machine though, which is the true economic of scale. :wink:

(yes i know not all Machines have a Multiblock variant, but the important ones do)

Also you do get at least a small speed bonus for running the low tier machine at its maximum power.

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can you provide an on-off config to disable overclock loss?

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problems with multiblock machine, stack limited 64/slot, 64 thread is reduced to 7 or 9 when recipe has more than one output.can you solve this bug or feature?

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It actually works correctly, you dont need to run 64 at a time for the full efficiency improvement. It is smart about this kinda stuff, so this is NOT a bug, it works properly as is, and you only THINK it doesn’t even though it actually does, because you dont check how fast things go, and because a ton of Machines have different characteristics. What I meant to say is “they dont work like the GT6 Coke Oven, doing less in parallel does not affect the over all efficiency”

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you mean it is smart, when 64 thread reduced to 7 time-needed also reduce?

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That case will NOT fuck up the efficiency, dont worry about it, it is smart about it!

As far as I understand it, machines will try to use the highest possible overclock multiplier they can, regardless of if they are actually provided with the necessary energy input.
For example, if some recipe requires 42EU/t, and the machine is T2, it will start the x2 process requiring 4x42EU/t - and stop right the next moment if it is provided with 88EU/t by T2 Dynamo.

Frankly, I fail to see how is this smart.

UPD: That’s even more frustrating because we can’t properly scale steam energy input by combining multiple boiler tanks, due to the way pipes work.

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They use the LOWEST possible overclock modifier they can, not the highest. 42 is BELOW the minimum of the T2 Machine so it MUST overclock it once.

As for Steam, yeah its not well designed…

Then add steam pipes, which “teleport” steam. This would fix issue with multiple boilers → single turbine/engine.

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Another way would be to add steam buffer, which can be measured by bucket-o-meter (useful to know when to auto-shutoff steam reactor) and modify current steam turbines/engines to consume at most it’s steam input maximum without causing any issues (like stuck engine and loud turbine).

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The GTNH GT5U fork (which more or less copied gt6’s pipe handling wholesale), added the option to force the liquids to go in a specific direction to prevent pipe sloshing. The default behavior is still there, but you can simply wrench them to force them to go only in one direction.

This change has been a thing for more than 5 years, I think.
Since they both share enough of the codebase and how well it works, there’s a good chance it could be implemented in GT6 as well.

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the sloshing isn’t the issue in this case, the issue is that some things have a max steam input and the pipe can insert MORE steam than that.

Oh, I see the conundrum.

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