I saw the ‘money’ resource in the “Ideas” document and I thought it would be funny if, after a certain point in NPC progression, they stop using coins or whatever, and start using pieces of paper with some fancy writing on it.
bonus realism points if you make it so that after enough time with this currency, it essentially loses all its value.
also I came up with a solution to the problem of realistic gravity being, as you put it, “Spammy.”: you take the gravitational field of the body (or bodies if they’re binary or really close together and have essentially one gravitational field), and do some math to determine the distance that it would be below some arbitrary negligible value (idk, like 1x10^-10m/s^2 or something), and make it only effect objects within that range. The only problem remaining after this is generating a stable planetary system (the galaxy itself doesn’t exactly need to be stable, since they’re not exactly “stable” in real life either, I think Kurzgesagt put it best “ice skating rink of drunk toddlers”)
Yeah Money can lose its value for multiple reasons, either by one rich mofo just hoarding all the money, or by the government just printing more and more of it to compensate. Not to mention what Players can end up doing, since they like to hoard money all the time.
As for Gravity, I will find a stable enough solution for it.
for slight clarification: when I said generating a “stable” system, I meant finding a way to procedurally generate a solar system that doesn’t spontaneously collapse in on itself after enough time, which would be a result of the gravitational forces ruining the orbits of the bodies, but it needs to be able to tell the difference between very strange, abstract orbits, and actual instability
Paper IOU’s are only as good as the value they’re backed up with (Or how much you promise they’re backed up with). The minute someone decides they’d rather have the shiny the whole thing collapses.
That would cause the opposite effect. Money would become worth more the more money you take out of the economy (thats the reason why you cant hoard all of it, the relative price of money would go to infinity, you can only try to get ever more increasing portion of it all, the problem is what would you use to buy the money?), its the inverse from the government printing more money, it has inverse effect. Its just supply-demand, if you hoard money you decrease supply, it increases its price (how much you can buy with it). Money looses value if you increase supply (money printing or counterfeiting by government or individuals, it does not matter who does it) or if you decrease demand (enough people realize that government money is shit and they want to stop using it, its a vicious cycle, can lead to hyperinflation).
The reason that you lose money through financial inflation is because there is so much more being printed that the fraction gets smaller and smaller, resulting in bartering, since that is more stable.
The reason that you lose money through financial deflation is because the value of money increases so much, that people cant even afford owning a penny, and they start bartering instead.
Of course you would need to make money more divisible, then deflation would not make people “loose” money by not being able to own a single penny. If you could have 0.1 penny 0.01, 0.001 etc… then it would be ok. There would be a strong incentive for people to come up with ways of doing exactly that.
devaluing is loosing value, deflation is the opposite.
why is saving money regarded as a problem? People will spend money only on stuff that improves their life enough, where is the issue in that? And the economy will not halt just because people will want to save money more, people will still spend money to buy what they need, the main thing that will change is people’s time preference, that is people will plan more into the future, rather than think only short term (which inflation encourages).