Wrench/cutter grid line sometimes become too thin to see

I tested some more.

glEnable(GL_DEPTH_TEST) + glDepthFunc(GL_LEQUAL)

glDisable(GL_DEPTH_TEST)

Both of them didn’t work.

If the depth is causing problem…

glTranslated(0, -0.505, 0) //from -0.501

Let grid line float more from block surface.
This works and simple.

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