Water physics in Mechaenetia (And Poison Effects)

Effect Types

As Stuffs like Poison need to have a bit of Variety, I will give each Type of Poisonous Effect one Letter of the Alphabet (resulting in 26 per Type), so you can only heal the Poison F Effect using something containing Poison-Cure F.
This Concept applies to many things such as: Poisons, Venoms, Toxics, Radiation, Allergies, Virusses, Bacteria, Fungii, Cancer, Curses, Magic and more! Ofcourse also with cures for each of them, even if rare, hard, lategame or impossible to obtain.
Usually the different “Poisons” and their Cures are generated randomly, but since I also want a slightly unified experience for people who play with default Flora and Fauna, there will be some default Assignments.
For example both Venom B and Allergy B would be used for, you guessed it, Bees. Other Stuff can still cause it, but Bees would have it for sure.
Radiation A, B, C, M, V, W and X would be used for Alpha, Beta, Gamma, Meson, Ultraviolet, Microwave and X-Ray Radiation.
The Type of Poison and which Damage it does depends on what inflicts it, the dosage of it, how susceptible you are to it (especially for Allergies) and everything else. You could have a Bee Venom that deals enough damage to instant kill an Elephant, since Type and Effect are independant from each other.
There will be ofcourse ways to add custom Effects too, there wont be a stupid 26 Limit or something, just 26 randomly generated ones with few sensible defaults for people who dont want to let RNGsus into their Lives.
Said Custom Poison Effects can ofcourse have more than one Letter as a Name. :wink:

So I have put the Effect thing to the Game Ideas Page. ^^

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