Unusually deep pockets

Oops forgot the thing about “Simplicity” when it comes to Resources, which could be considered a “Difficulty” Setting that depends purely on the Player themselves. But that is also potentially solvable with carrying Items to convert Matter or something (Magically or Technologically). Also when it comes to Items, there is always the ability to Lock them into a Players Inventory as if they were a Key Item (so you keep them upon respawn too).

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