Some Question about Logistics Core

  1. If an Item or something does not have ANYWHERE to go, it will go to the Logistics Dump. It is the last possible stop an Item can take. See its Output as a “Stuff that does not get sorted ends up here”-Chest.

  2. 0 = Default for whatever the Covers regular Priority is. This just means the Cover was freshly “FACTORY RESET”, do not use this for anything else other than wanting normal Behavior!
    The Dump is always the lowest possible Priority. This cant be modified.
    1 = Low Priority Target, like a Chest with an unfiltered Cover on it, or a completely empty Logistics Mass Storage.
    2 = Logistics Mass Storages that already contains an Item.
    3 = Logistics Filter Cover and therefore Highest Priority.
    One thing of note, the Logistics Core will always try to take things away from Low Priority Imports first and try to insert those into High Priority Exports first. Storages are an inbetween thing where the same Logic applies. This part is rather complicated to explain, but rest assured I made it in a way that actually makes fucking sense in the big picture. The Changelog should contain an Explanation in it, that might help if you really need it.

  3. There is setups you can do with the Ender Garbage Bin for that. Put a Low Priority Filtered Fluid Export (Priority: 1) on the Bin to make sure the Fluid will go first to everything else before it tries to go into the Bin.

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