This reminds me, I should definitely make sure that Recipes in my Game can work with mol, m³ and kg when being registered internally, that will then autoconvert everything required for a Recipe into mol based on Density, and I can more easily optimize chemical Reactions to work with even the tiniest of sample sizes.
And yes I will likely measure everything in Atom-Count multiplied by Avogadro Constant aka mol but divided by 5040 for more precision, when it comes to internal code. People will most likely see Volume and Weight being displayed unless they happen to “know” Chemistry.