Several problems with GT6 Redstone Wires

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  1. Yep, Side Effect of using TileEntity Ticks. Inherent flaw of the Base System everything builds on…

  2. Has to be done otherwise infinite Loops happen and a Redstone Dust Piece would act like half an RS Latch, and make the Wire stay on permanently. putting Redstone Torches and Repeaters as Covers onto the Wires can help with making One-way Outputs.

  3. Nope, Code says > 0, you might confuse the inherent loss towards vanilla Redstone Dust as its Signal Strength.

  4. Comparators are broken ,fucked up and more, I do NOT want to deal with that brokenness, heck they dont even work on vanilla Stuff properly at times… : /

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