I didn’t know that, and I’m still not sure if I understand it even after watching the video…
I don’t think it’s a good idea to actually let tectonic plates move as a gameplay mechanic. They are only good for world generation. Maybe tectonic plates and fault lines can also be useful as a production modifier for certain machines that drill into the mantle. For example, maybe mantle drilling operations over a convergent fault are +20% more efficient.
I am honored. ![]()
I just noticed that actual worldbuilding is at the very bottom of your to-do list, so I understand if we don’t fully flesh out the process until much later.