Re: Game world and implementation

If you can get that to work, that’s great. But another option if the transition proves too difficult is to use the outer boundary of the atmosphere as a wall of fog when you break through. That way the observer in space sees the baked model planet while the observer on the planet sees a baked skydome. See for example the beginning of this clip: https://youtu.be/71XGAbjfn4Q?t=116

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