Re: Game world and implementation

When you say block data is part of the Blocks themselves, but not embedded in the planet’s octree, what exactly are these “Blocks”? Are we talking about one block object somewhere in memory/page files per 0.25m3 cube on the planet? Is it one block object per cube split up into multiple components across memory/page files? I can guess but it is probably better to ask, how does the game engine associate voxel data (position, color) with “Block Data” (direction of water flow, adjacent tree parts, etc)?

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