It may or may not fix it, but you’re still gonna have this…
gregtech.log (20.3 KB)
Every single second it’s gonna dump a Loading World!/Saving World! line, for every dimension, into your logs/gregtech.log.
It’s why I did it the easy way and asked the DimensionManager for the root dir of the current world. It returns the same base save directory on both bukkit and ‘vanilla’ forge, so the mismatch isn’t triggered and the log isn’t spammed, plus it fixes the portal ‘bug’.
But I can check if the CODE_CLIENT conditionals at least make the portals work, gimme a second…