Mechaenetia Development?

Huh
I thought your idea for full procedural generation of the world is derived from roguelike games. Though i recommend you playing some like ADOM, NetHack or ToM’E!!! They are really great games from both the amount of fun and conceptual perspective.
And also i think that lots of specific keybinds are good for speeding the process up heavily, and they are especially important in a real-time game. I personally prefer more acme-like interface, but emacs is great too with all the binds, and the acme model is much less usable in a real-time game.

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