MC 1.12.2 modpacks are way too buggy

I have to disagree on supercoders part. “A lot more Coder Friendly Stuff was added”, that is partly true but also partly wrong.
For the reason yeah Shitty Capabilities, some more forge events that slow down the game even more, a “OnAdded To World” function for a TileEntity that is now a replacement for the “canUpdateFunction” that forces hacks to make sure your tileentity doesnt tick because its a interface check only now.
The ■■■■ use on json files that don’t allow to have memory opimization, and you have to implement your own model loader to actually have less memory usage.
The “Forge Models” that is not even compatible to “Vanilla Only” stuff where a couple mods have to be patched to make them selves compatible to vanilla.
The Actual good patches of vanilla that forge disables and causes users to have much more junk in the system.
And ofcourse the actual good features that nobody supports because they think its not good at all because a mod does it better. (Crafting Book in mc)

Yes it totally became more moddev friendy! but only if you have a existing engine that handles all the bullshit that exists in newer mc versions.
And only if you work against forge instead of using it.

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