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I do not think I will add a lot of “Tiers”. I’d rather gate stuff behind Science, Skill and Material Costs.
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Well, some sort of Tech Tree will exist ofcourse, and the knowledge is gonna be stored in Books and such which have to be kept close to your Crafting Workshop for you to remember the specifications of your Machines. Ofcourse simple Stuff and stuff you craft often/recently will go over to Memory eventually, and then wont require the Construction Instructions.
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Yes if you choose to start with nothing, No if you choose to start in a City (though that is gonna be much later), and super No if you’re in my equivalent of Creative Mode. XD
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If you mean my Material Complexity System from the Game Ideas Page then Iron would typically count as “mostly Metal”.
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Simple, by not letting Mods get Default bindings at all. If a Mod adds a Keybind it will always be “NOT SET” by default. So you have to configure it the way you like after installing the Mod. If you still get conflicts then there is still the Keybind Priority System (aka you set a Priority along with the Keybind), which selects the right contextual action depending on what you want to do, since most Keybinds will just fall through to lower Priority ones, if their context isn’t met. An example for that would be Leftclick in Minecraft, higher Priority is “Punch People”, lower Priority is “Break Blocks”, if you cant punch people, it will try breaking Blocks, and if that doesn’t work there is still the Arm Swing Animation.
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That is gonna be so complicated that I dont want to specify things yet. A lot of it will be decided when I start working on it. But NPCs will be much more useful than Minecraft Villagers or the Millenaire Mod.
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It applies only to raw Materials, while you could smelt your Sword back into raw Metal, the Sword itself does not count as Metal. As for selecting which of your Ingots is gonna be consumed, I don’t actually know how I am gonna do that yet. I only know for sure that there would be a priority switch in the UI so that you always consume either the lowest or highest value Materials first.
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Daynight Cycle and such would be configurable so I cant say what you would select. Unsure if this was your question though.
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Yes, and Yes&No, you can make it align but you dont have to.
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It will be a Captain Planet themed Donut orbiting a Peanut shaped merging Double Star. At least when it comes to shape.
Also what @OvermindDL1 said applies too. ^^