Inconsistent hopper timing requirements

Thing is the Hoppers aren’t the Issue, its the combination of Cables and Hoppers. Hoppers that are redstone updated will always do stuff afterwards, and when it has done stuff it will always wait a tick, so 1 tick and 2 tick should not have the issue you are describing. Are you going with Repeater Ticks (10 per second) or actual Game Ticks (20 per second)?

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