I think it was Ape Escape where I first saw the use of contextual audio, while crouching certain instruments would mute leaving just the back and timbre playing to give the element of sneaking. You could incorperate this style of context sensitive audio where only certain instrument voices would play depending on what was happening. They would all be designed to work harmonously together if you heard them at the same time, or even provide dissonance if something wrong was happening?
1 Like