So what should I name that fork?
Maybe “render change” or something, I’m not sure
My first plan is create a whole new render method separate from the multi tile entity code itself so you can separate the six variant of burning box texture (three type,two version)
And easier to change how it display in the future
I will tried this with only burning box first
If this method is good then I might improves, optimizing and applied this further to others multi tile entity