So shortly after the first Migrant Wave. 13 Dwarves so far.
Food Production is stable now with that one 3x3 Farm Plot that currently only uses 5 Seeds, since it is year 1. The Seed Stockpile is not allowed to use Barrels because Seeds are already a Bag thing, and 2 bags can contain the entire Fortress-wide Seed Cap of 200, on a per Seed basis. Btw I did effectively remove the “all seed types combined” Cap by setting it to an absurdly high value, since that Cap doesn’t serve any purpose in this Game, and is also a bit bugged.
There is no Clay in case you noticed, but I am pretty sure I wont need Pottery to run this place.
