How will you use bevy to render?

Bevy is the successor to Amethyst and Amethyst died like a few months ago thanks to that, lol.So this is just a basic update of the Engine. :wink:

90000 unoptimized blocks, I bet you those are all Entities instead of one singular Mesh of Textures. It is impressive that those over 90000 Blocks even managed to render well like this. So yeah, batching is important for sure.

I dont think they have a dedicated Voxel Engine, but in that particular case it is better to have a custom Voxel Builder so customization and optimization could work better.

Also I am very soon designing the User Interface of Mechaenetia, at least for GUIs (Main Menu, etc), because there is finally enough basement work for me to understand how to actually make anything (I am really not a backend kind of person so I somewhat relied on @OvermindDL1 doing it for me, especially when it comes to structuring the whole thing in an orderly and professional fashion)

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