How much EU/t does the lightning rod produce?

No it doesn’t lol I just read your code, it’s not obvious from the changelog that the lightning rod literally just uses it’s own random generator and only cares about the state of the weather, like your code literally generates lightning strikes for aesthetic purposes and then adds 600 mil EU to its buffer. Your description is a bunch of conditions for making it work and something about it’s efficiency but it doesn’t describe the base of the randomness:

This is not stated anywhere that the randomness is 1 in 10k per tick using 100 rod length or 1 in 100k per tick in rain. Also the diminishing return function on multiple rods increases the tcount variable by 1 for each additional rod within radius 256 but it starts at 1 so the rng(1) is a 50/50 baseline ? So I guess the optimal efficiency is 1 in 20k per tick for thunder 1 in 200k per tick for rain. So 30k EU/t in thunder 3k EU/t in rain (not account for time it takes to drain the rod (max speed 58 seconds roughly?)).

So if ignoring thunder (cus i have no number for thunder) it generates ~450EU/t

At 10% thunder it would produce ~490EU/t
At 20% ~970EU/t
At 50% ~2360EU/t

Honestly man I don’t see how it’s obvious that the rod produces lightning itself and is just tick based randomness when your description is “Emitting almost 600 million EU per Lightning strike…” and “While the Rod is still containing Power it will not let more Lightning strikes happen to itself” , the “Happen to itself” really makes it sound like there’s external forces at work I would not have known it if I hadn’t read the code

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