There was a minor bug that I found which prevented Hunting Rifles from being craftable.
[Changed] PvP to be enabled by default instead of disabled. Existing configs will not be changed. Aim carefully!
[Fixed] Hunting Rifle crafting recipe
GTWW 0.1.2 has released! In this update you’ll find new chemistry and some quality of life changes, such as text showing on screen how much ammo and durability a gun has.
[Added] Coal Liquefaction, which allows you to turn coal into burnable fuels. This is a 3 step process, which includes turning coal into a liquid in the burner mixer, distillation of liquefacted coal into coal gas and liquid byproducts, and the distillation of coal gas into gaseous byproducts.
[Added] Liquefied Coal and Coal Gas fluids for use in chem.
[Added] Text at the top left hand corner of the screen showing a weapon’s durabality and ammo count. This can be disabled via the config.
[Added] More bullet spread when you are sprinting or jumping, and lower bullet spread when sneaking.
[Changed] Blunderbuss and Bundlebuss output paper on firing, instead of on reloading.
[Changed] Bullets hitting glass to drop 3-6 glass scrap, and bullets hitting glass panes to drop 1-4 glass scrap. This replaces glass dropping small dust when hit.
[Fixed] Bundlebuss infinite paper production bug.
[Fixed] Burst rifle only returning 1 bullet instead of 4.
I updated the coal liquefaction liquids and processes to produce much less energy (You can blame bear for that
) Full changelog:
[Note] Updated to 6.10.0+
[Changed] the HU production of liquefacted coal and coal gas
[Added] Lignite to liquefacted coal, which produces less but also uses less water.
[Added] Coal Liquefaction recipes that use distilled water, but are identical otherwise.
Download it here!