I finally feel good enough to actually spend more time on working on Code, even though that started this weekend (due to the Jobcenter stuff keeping me busy). I’m also glad that my insane sensitivity to cold Air now locks me at home for the rest of the Winter (at least when it comes to public transport, I can still walk to the Car), so I cant go to that Jobcenter thing anymore until Spring. It’s rather surprising that I am perfectly fine at normal Room Temperatures, considering I just fail to breathe at 4°C or lower (even with prior Inhaler use).
But it is always great if many nice things coincide at the same time, even if the nice things are technically serious Issues (that I already got a doctors appointment for).
So this week I started doing Compat work again, and half of that work was done before i decided to release at the usual time. The other half is gonna be this week (considering I already did most of it), along with other Features I planned.
Decided to also add the Hammer to valid Objects to put into an Anvil should the Anvil be empty. Great way to store that thing quickly without having to manage Inventory too much. Its direction depends on which of the two Slots you place the Hammer in.
Something I forgot to mention in the Changelog was that I added a few more Gem Types from Rockhounding into the Worldgen. More Gems will follow in the next Version, especially the colored Fluorite Gems (which both Rockhounding and Reactorcraft have).
Lets see if Patreon screws up more than last week. Now that I have way less monetary incentive to care much about it anymore (due to a beneficial court ruling in cases like mine), as much as I like the concept of Artists being paid by recurring Donations of nice people.
Gonna insert Patreon Link here once I posted there
Screw that garbage, it wont let me hit the damn Publish Button again… good that I didnt waste time writing a long Post.
Sorry about the lack of Patreon Post, and thank you for your Support. ;3